August 17 - 23, 2008
 

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Saturday August 23, 2008

Disney’s Luigi ride a beloved retread
Disney Plugs Into Interactive World
Disney Music Block Party Tour hits Nassau Coliseum
Jonas Bros. hit No. 1
Record Number of Participants Set for Disneyland Half Marathon and 5K Race
Walt Disney World Cast Members Recognize Innovative Schools and Classrooms

Disney’s Luigi ride a beloved retread
 
LA Times - The coolest Disneyland ride I never rode is returning to California Adventure.

The short-lived Flying Saucers moved from Tomorrowland to Yesterland in 1966, the year before I was born. When the ride wasn’t broken down — a major reason for its extinction — the futuristic bumper cars floated on a cushion of air like Space Age hovercraft.

As part of Disney’s $1.1-billion makeover of California Adventure, the levitating bumper cars will return as Luigi’s Roamin’ Tires in the new 12-acre Cars Land set to open in summer 2012. Luigi, as you may recall, was the excitable 1959 Fiat 500 who ran the tire shop in the animated movie “Cars.”

Instead of piloting a flying saucer, riders in the new Luigi C-ticket will steer a big-rig truck tire through tilting towers of retreads. Visitors will queue through Casa Della Tires shop where Luigi’s forklift assistant, Guido, will be busy at work.

Near the main entrance to the ride, a play area will feature a tire jungle gym, slide and kid-sized cars.

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Disney Plugs Into Interactive World

Los Angeles Business Journal - Walt Disney Co. is getting set to launch one of its most important home entertainment initiatives in years, as it seeks to protect its highly profitable but waning DVD business.

The Burbank-based media giant in October is planning to unveil its "BD-Live Network," which takes advantage of a second generation of Blu-ray video players and discs that few consumers have even heard about.

The players and discs not only feature the high definition video and audio of regular Blu-ray but are interactive and Web-capable – hence the BD-Live name.

Underscoring the importance of the initiative to Disney: The network is getting a kick start Oct. 7 with the release of the 50th Anniversary edition of "Sleep ing Beauty," one of the company's all-time favorite animated tales. A month later the recent box office and critical hit "Wall-E" will be released in BD-Live format.

The Disney network plays off of the viewing habits of today's tweens and teen-agers, who often text message and talk on the phone with their friends – all while watching a movie or TV show. A video game can be in the mix as well.

Here is how it works:

Parents must buy BD Live Blu-ray disc players, which can be hooked up to the Internet and allow movies to be played simultaneously in multiple homes. Then, once a movie gets going, kids can chat about the action using the player's remote control or even a laptop or smart phone – all in real time.

Viewers also can record and send video images of themselves within the context of the movie, in what Disney calls "Movie Mail."

As if that weren't enough, viewers can play trivia games about the movie as they watch, and garner rewards points that they can cash in for online goodies.

Sound complicated?

Not according to the experts, though some believe there may be more fundamental problems. One big one is the limited pool of Blu-ray players.

"The problem is not that BD-Live is too complicated, it's that the number of Blu-ray players – much less BD-Live capable players and BD-Live capable PCs in households today – is infinitesimal," said Tom Adams, a Monterey-based home entertainment media analyst who sees the format taking five years to come to fruition.

BD Live-enabled Blu-ray players first hit the market this year, and so far are being manufactured only by Sony Corp., Panasonic, Samsung and Sharp. The players cost between $300 and $700, about 20 percent to 40 percent more than regular Blu-ray machines, though costs are expected to fall quickly.

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Disney Music Block Party Tour hits Nassau Coliseum

Newsday - Youngsters who like watching Choo-Choo Soul and They Might Be Giants on the Disney Channel at home will get to see them perform live this weekend, when the first-ever Disney Music Block Party Tour brings its three-day outdoor festival to the parking lot at Nassau Coliseum in Uniondale.

Also scheduled to perform are Imagination Movers, Ralph's World and Dan Zanes & Friends. Genevieve, one-half of Choo Choo Soul, will host today's event, with "That's So Raven" star Raven-Symoné taking over the hosting duties tomorrow and Sunday.

WHO SHOULD GO

"A lot of these artists appeal to the younger set, ages 3 to 8," says Maureen Coakley of Brooklyn-based Shore Fire Media, publicity representative for the event. "It has kid-friendly acts that parents also like."

OTHER ENTERTAINMENT

In addition to the live performances, activity zones will be set up around the grounds, Coakley says. In Playskool's Play Experience area, for example, kids can take a ride on Kota the Triceratops and shop in the Cherry Blossom Market - named after two new Playskool toys that will be introduced later this year.

Inside the Musical Instrument Petting Zoo, they can try out saxophones, drums, guitars and microphones, and even form their own band. Under the Playhouse Disney tent, they can enter a photo booth and have their pictures taken with an image of one of their favorite Disney artists.

Kids can learn some cool new steps and show off a few moves of their own inside the dance tent, grab a snack with their families at one of the food kiosks, or just hang in a seating area in the middle of the grounds.

ABOUT THE TOUR

The Disney Music Block Party Tour began on July 25 in Toms River, N.J., with stops in other cities before arriving in Long Island, its fourth and final party this year.

WHERE Nassau Coliseum parking lot

WHEN Friday-Sunday. Gates open at 2 p.m.; first music performance at 3 p.m.

WEB disneymusicblockpartytour.com

COST $36 at the gate; $44.05 to $50.55 at 631-888-9000 and ticketmaster.com. Children 3 and older must have a ticket; ages 2 and under are free.

MORE FUN

Family fare of a different sort is on tap at the Scottish Games, where men - and women, too - can try their hand at tossing a 100-pound, 14-foot-long caber or tossing the sheaf, putting the stone and arm wrestling in a day of fun.

The day begins at 8 a.m., with events, competitions and entertainment spread across the lawns. Bagpipers in full regalia will march down the north lawn at 12:30 p.m. Vendors in 28 tents will be selling traditional Scottish wares, crafts and collectibles, and a food court will feature assorted Scottish fare, from fish and chips to Scottish pies.

"If it's a nice day, we get 7,000 to 8,000 people," says Old Westbury Gardens spokesman Vince Kish.

WHAT 48th Annual Scottish Games

WHERE Old Westbury Gardens, 71 Old Westbury Rd.

WHEN 8 a.m.-5 p.m. Saturday

PHONE 516-333-0048

WEB oldwestburygardens.org

COST $15 ($10 for 63 and up; $5 ages 7-12 and members)

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Jonas Bros. hit No. 1

Los Angeles Times - It's been a good week, to say the least, for the teen-heartthrob Jonas Brothers. Not only have Nick, Kevin and Joe Jonas succeeded at entering the national sales chart at No. 1 with their new album "A Little Bit Longer," they logged the third biggest sales week of the year by selling 525,000 copies during its first week of release.

In addition, their previous album, "The Jonas Brothers," which has remained on the chart for more than a year, edged back into the Top 10, giving the group the distinction of being the first act in nine years to have two albums in the Top 10 simultaneously, according to Billboard. The last time it happened was during the heady peak of the boy band craze in 1999, when 'N Sync pulled it off.

First-week sales of "A Little Bit Longer" came in behind Lil Wayne's "Tha Carter III," which sold 1 million copies, and Coldplay's "Viva La Vida or Death and All His Friends," which registered 721,000 in back to back weeks in June.

Finally, the Jonases figure prominently in the No. 8 album as well, the soundtrack to the Disney Channel movie "Camp Rock," which also experienced a slight sales increase last week.

Meanwhile, a boy band from another era, New Kids on the Block, returned to the chart, entering at No. 22 with a hits collection that sold 19,000 copies, according to Nielsen SoundScan. The group has recently reunited and will put out an album of new material on Sept. 2. 

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Record Number of Participants Set for Disneyland Half Marathon and 5K Race

Disney News - The Disneyland Half Marathon and Family Fun Run 5k have reached registration capacity, marking a great start to celebrating health, fitness and family-fun adventure throughout the Disneyland Resort and streets of Anaheim on Labor Day weekend (Aug. 29 - 31). On Aug. 31, more than 13,000 runners will compete in the "Happiest Race on Earth," a 13.1-mile road race that has quickly become an attractive road race for its flat loop course and mild climate.

Participants can still sign up for a carbo-load dinner the night before the big race, Disney style, by booking a special theme park ticket to Disney's California Adventure and a pre-race pasta dinner combination package. The dinner features Mickey and Minnie Mouse and is held inside Disney's California Adventure park. The Pasta in the Park party is available to all participants and their family and friends on a first-come-first-served basis, and costs $125 for adults and $99 for children. The price includes:

Single day admission to Disney's California Adventure theme park

Buffet pasta dinner and dessert at Stage 17 in Disney's California Adventure

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Disney Character appearances

After dinner reserved parade viewing of Disney's Electrical Parade

One FastPass attraction opportunity

On race day, half marathon participants - some of whom will even be dressed as their favorite Disney characters - are expected to run, jog, or walk the course that begins and ends at the Disneyland Resort. In three and a half hours or less, runners will go through Disney's California Adventure and Disneyland theme parks, and then pass several city landmarks, including the Anaheim Convention Center, Honda Center and Angel Stadium before crossing the finish line in the Downtown Disney District. Race finishers will earn a special commemorative medal depicting a Disney icon - Sleeping Beauty Castle.

The Family Fun Run 5k takes runners through both theme parks. Adults and teens alike will take part in this exciting race on Aug. 30.

This year's festivities also feature a Heelys' kid races and a special VIP viewing area. Children up to age 14 can participate in kids' races, presented by Heelys, ranging from the 400 yard run down to the 100 yard dash. Added this year to the kids' race series is the Heelys' kids race and roll, where youngsters can showcase their skills in a combination race and obstacle course. And for infants (12 months and younger) there's the Diaper Dash.

Spectators wishing to see their family and friends cross the finish line can do so in style with a VIP viewing package. The VIP experience features reserved finish line seating, restrooms, parking, continental breakfast and a single day ticket to Disneyland or Disney's California Adventure. Seating capacity is 300 and packages cost $119 per guest.

Participants and non-participants can get the latest running and fitness information at the Health and Fitness Expo, which will be held inside the Disneyland Hotel Exhibit Hall. The two-day event will showcase celebrity runners, seminars on training, racing, and nutrition, along with the opportunity to experience the newest running and fitness equipment. Expo hours on Aug. 29 are noon - 8:00 p.m. and 10 a.m. - 6 p.m. on Aug. 30.

The Disneyland Half Marathon is a race where the fun and excitement doesn't end after crossing the finish line. Participants can enjoy new entertainment, popular attractions and live out their dreams by booking accommodations through Get Travel Sports and Events. Weekend package benefits include specially-priced theme park tickets available only to participants and family members, amazing rates at a selection of conveniently located hotels within walking distance of the race start and finish, and a personal ‘Sports Agents' to help build a custom itinerary that can include travel arrangements and priority seating at a Disneyland Resort restaurant. Packages can be made by calling (888) 877-4445.

Registration for the Disneyland Half Marathon Pasta in the Park party and Spectator VIP Package can be made online at www.disneylandhalfmarathon.com
.

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Walt Disney World Cast Members Recognize Innovative Schools and Classrooms

Disney News - More than 100 Disney Cast Members are heading to local schools with a collective $54,000 to recognize innovative ideas in the classroom as a new element of Disney’s Teacherrific Awards. Each $500 “Minnie Grant” will be used by a school or classroom in need of specialized equipment such as additional science equipment or electronic learning tools.    

This is the first time that Cast Members have participated in nominating a school or classroom to receive the additional funding since Disney’s Teacherrific Awards began. The Minnie Grants will be distributed in Orange, Osceola, Seminole, Polk, Lake, Brevard, Duval, Indian River and Hillsborough counties where Cast Members live and work.  

“These exciting changes will allow us to reach into more classrooms while providing a meaningful way to spotlight deserving teachers and their talent, creativity and dedication,” according to Euqene Campbell, vice president of Community Relations and Minority Business Development for Walt Disney World Resort.    

In addition to this month’s Minnie Grants, Walt Disney World Resort will award seven $28,000 grants to five local school districts during September to support initiatives that strengthen the academic learning environment. In all, Disney will share $250,000 as part of an on-going commitment to the healthy development of children in Central Florida.  

Since the Teacherrific Awards program began in 1990, Walt Disney World Resort has awarded more than $3 million to Central Florida educators and their schools. In addition to the annual awards, Walt Disney World supports education in Central Florida through Disney’s Environmentality Challenge, Disney’s Dreamers and Doers, support of A Gift For Teaching and A Gift For Music, back-to-school supplies drive, contributions to local colleges and universities and volunteer work with local education foundations.

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Friday August 22, 2008

Attraction at Epcot Immerses Walt Disney World Guests In High-Tech World
Disney's rights to young Mickey Mouse may be wrong
Man finds Mickey Mouse shaped potato in garden
Celebrate Miley Cyrus “Sweet 16” at Disneyland
Cheetah Girls go international in new DS game
How Disney Mobile Is Succeeding In Japan (After Failing In the U.S.)
Disney's 'The Lion King' Plays 4,500th Performance 8/24
Disney Dream Home Could Bring 30,000 Leads to Lifeware Dealers
`Desperate Housewives' stars teaming up for Emmys
Louisiana to partner with Walt Disney Co.

Attraction at Epcot Immerses Walt Disney World Guests In High-Tech World

Disney News - Epcot guests at Walt Disney World Resort will be treated to a brand new, highly interactive attraction inspired by Disney Channel’s Emmy Award-winning animated series, Disney’s Kim Possible.  The new experience is slated to premiere in late 2008.

Using the latest technology, Disney’s Kim Possible World Showcase Adventure invites guests of all ages to become secret agents, teaming up with members of Team Possible to save the world from various comical villains and their mad inventions.

As guests embark on this international adventure, they will receive an official “Kimmunicator,” at kiosks throughout Epcot.  The interactive, handheld device is designed to help them maneuver through the mission.  Using state-of-the-art technology, the interactive device connects guests with a variety of Kim Possible characters who provide clues to stop villains from taking over the world.  The highly interactive devices also allow guests to control top-secret equipment hidden inside the World Showcase pavilions, creating an ultra-interactive adventure jam-packed with mystery and excitement.

Guests can play Disney’s Kim Possible World Showcase Adventure in seven of the World Showcase pavilions: Mexico, Norway, China, Germany, Japan, France and United Kingdom.  Each pavilion features a unique mission including distinctive visual events and a different super villain from the animated series.

"Disney’s Kim Possible World Showcase Adventure is an exciting new experience that offers fun and excitement for the entire family," said Jim MacPhee, Epcot vice president. "We are constantly exploring new ways to provide immersive experiences to Epcot guests, and this new offering will add to our dynamic portfolio."

“Today’s emerging generation expects more immersive, personal and interactive experiences in every facet of their lives, including their entertainment choices,” added Bruce Vaughn, chief creative executive of Walt Disney Imagineering.  “As leaders in family entertainment, Disney theme parks push the envelope by combining state-of-the-art technology with creative storytelling to enhance the overall Disney vacation experience.”

Epcot is a place of innovation, imagination, human achievement and endless possibilities.  The park encompasses two “lands” of discovery: Future World, a showcase of new ideas and technology, and World Showcase, a kaleidoscope of nations celebrating cultural heritage, arts and entertainment.  For more information, guests may call 407/824-4321 or visit disneyworld.com.

Disney’s Kim Possible World Showcase Adventure will open at Walt Disney World Resort during “The Year of a Million Dreams” celebration.

A worldwide hit for kids and families, Disney's "Kim Possible" is an Emmy Award-winning animated series from creators/executive producers Bob Schooley and Mark McCorkle and Walt Disney Television Animation.  It tells the story of an average high school cheerleader, Kim Possible, who, in her spare time, happens to save the world from super villains.  With the aid of her enthusiastic pals, this contemporary heroine is capable in ways few high school students ever imagine.  On the flipside, she realizes that defeating the bad guys comes easier than coping with the typical teen pressures of schooling and socializing.  Viewers' connection to "Kim Possible" led to a successful off-TV franchise for The Walt Disney Company including Kim Possible and Ron Stoppable characters at Disney Parks &  Resorts, DVDs, books, video games and Disney Consumer Product's line of "Kim  Possible" branded products available at mass retailers  nationwide.

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Disney's rights to young Mickey Mouse may be wrong

Los Angeles Times - He is the world's most famous personality, better known in this country than anyone living or dead, real or fictional. Market researchers say his 97% recognition rate in the U.S. edges out even Santa Claus.

He is the one -- and, for now, only -- Mickey Mouse.

As Mickey turns 80 this fall, the most beloved rodent in show business is widely regarded as a national treasure. But he is owned lock, stock and trademark ears by the corporate heirs of his genius creator, Walt Disney.

Brand experts reckon his value to today's Walt Disney Co. empire at more than $3 billion. Acts of Congress have extended Mickey's copyright so long that they provoked a Supreme Court challenge, making Mickey the ultimate symbol of intellectual property.

All signs pointed to a Hollywood ending with Disney and Mickey Mouse living happily ever after -- at least until a grumpy former employee looked closely at fine print long forgotten in company archives.

Film credits from the 1920s revealed imprecision in copyright claims that some experts say could invalidate Disney's long-held copyright, though a Disney lawyer dismissed that idea as "frivolous."

Although studio executives are not yet hurling themselves from the parapets of Sleeping Beauty's castle, the unexpected discovery raises an intriguing question: Is it possible that Mickey Mouse now belongs to the world -- and that his likeness is usable by anybody for anything?

For the record, any knock-offs would have to make clear that they did not come from Disney, or else risk violating the separate laws that protect trademarks. And the potentially free Mickey is not the most current or familiar version of the famous mouse.

Copyright questions apply to an older incarnation, a rendition of Mickey still recognizable but slightly different. Original Mickey, the star of the first synchronized sound cartoon, "Steamboat Willie," and other early classics, had longer arms, smaller ears and a more pointy nose.

The notion that any Mickey Mouse might be free of copyright restrictions is about as welcome in the Magic Kingdom as a hag with a poisoned apple. Yet elsewhere, especially in academia, the idea has attracted surprising support.

"That 'Steamboat Willie' is in the public domain is easy. That's a foregone conclusion," said copyright scholar Peter Jaszi of American University's Washington College of Law after studying the issue at The Times' request.

The issue has been chewed over by law students as class projects and debated by professors. It produced one little-noticed law review article: a 23-page essay in a 2003 University of Virginia legal journal that argued "there are no grounds in copyright law for protecting" the Mickey of those early films.

Roger Schechter, a George Washington University expert on copyright, called the article's argument "a plausible, solid, careful case." By contrast, a Disney lawyer once threatened the author with legal action for "slander of title" under California law. No suit was filed.

No one expects Disney, which declined interview requests, to surrender Mickey without an all-out legal brawl. And the cost of what has been an academic exercise would soar if moved into a federal courtroom.

"Law and equity might line up on the side of forfeiture," said Michael J. Madison, associate dean of the University of Pittsburgh School of Law. But "Disney has enough ammunition on its side to dissuade all but the most well-financed competitor, or any but the most committed public-interest advocates, from challenging Mickey."

The story begins once upon a time, when a longtime Disney devotee dared awake the dragon in the Disney company's powerful legal department.

Gregory S. Brown, 51, a former Disney researcher who has lived in the same one-bedroom apartment in Hollywood for two decades, seems an unlikely giant-killer.

Thin, pale and bespectacled, he looks the part of an obsessive archivist. He has worked little since a heart attack in 1998, getting by mostly on disability payments.

As a child, Brown was intrigued by a book on the hard slogging by Walt Disney and his brother Roy to establish themselves in the early days of film and animation. That launched a lifelong fascination with the business side of the Disney empire.

While in high school, Brown visited Disney offices to research a term paper and ended up getting hired as an assistant to Disney archivist David R. Smith in 1974. Brown helped catalog correspondence between the Disney brothers and had access to other internal records.
 
Brown was struck by the early disorganization of the Disneys. It took years, for example, for the brothers to decide whether their company should be a corporation, a proprietorship or a partnership.

Brown moved on from Disney to UCLA, the American Film Institute and a brief and unremarkable producing career, and then he teamed with a friend in a 1980s takeover bid for Harvey Productions -- home of Casper the Friendly Ghost.

Conducting a "due diligence" assessment of Harvey's assets -- making sure that no legal or financial problems could haunt the purchase -- Brown found a stinker.
 
After release of the movie "Ghostbusters," Harvey had sued Columbia Pictures in 1984, complaining that the cartoon ghost in the logo of Bill Murray's crew looked an awful lot like Casper's sidekick, Fatso. Columbia Pictures convinced a judge that a lapsed copyright had dumped Fatso into the public domain, ending the case.

Brown also discovered that Harvey had failed to renew other copyrights covering the company's ghosts. Casper was public property too.

Now armed with knowledge about the frequency and implications of copyright confusion, Brown launched a business venture exploiting some of that murkiness. He would market recreated animation cels from a 1933 Mickey Mouse short called "The Mad Doctor." Brown had discovered that the Disneys failed to renew copyright claims on that film.

But the Disney company sued so quickly that Brown never sold a cel. Although "The Mad Doctor" was indeed out of copyright, that long-ago oversight had not freed Mickey, whose ostensible copyright protection predated the short.

Brown lost. Worse, he was clobbered with a $500,000 judgment.

In the waning days of his case, Brown returned to the arguments of Disney lawyers who wrote that Mickey Mouse had been created by Walt Disney Co. in 1928. The former archivist knew that the company didn't exist then. He wondered: Whose name is really on the original copyright?

Brown was one of the few who knew that odds of a mistake were high. "Everybody screwed up copyright in the '20s, '30s and '40s," said Schechter, the author of several books on copyright law. "Under the 1909 act, courts were really insistent on formalities."

Brown went searching for flawed formalities -- and found one. It was on the title card at the beginning of a "Steamboat Willie" cartoon that had just been rereleased on a 1993 LaserDisc honoring Mickey's 65th birthday. It said in full:

"Disney Cartoons

Present

A Mickey Mouse

Sound Cartoon

Steamboat Willie

A Walt Disney Comic

By Ub Iwerks

Recorded by Cinephone Powers System

Copyright MCMXXIX."
 
For Brown, it was as if the glass slipper fit him perfectly. The key was location of the word "copyright" in relation to the name "Walt Disney." There were two other names listed in between -- Cinephone and Disney's top studio artist, Ub Iwerks. Arguably, any one of the three could have claimed ownership, thereby nullifying anyone's claim under arcane rules of the Copyright Act of 1909.

Welcome to the wonderful world of copyright law.

Brown leapt on the ambiguity, asking the court to reconsider its ruling against him on grounds that Mickey Mouse was out of copyright. But he was too late. Without ruling on the merits of Brown's arguments, the judge tossed it aside as untimely.
 
It was not the end. Debate over Mickey's copyright status simply changed settings.

Arizona State University professor Dennis Karjala, a Brown acquaintance, suggested that one of his law school students look into the claim as a class project. Lauren Vanpelt took up the challenge and produced a paper agreeing with Brown. She posted her project on the Internet in 1999.

Across the continent, a Georgetown University law student stumbled on Vanpelt's paper more than a year later. "I just came across it," recalled Douglas Hedenkamp. "I was intrigued."

Hedenkamp examined copyright registration forms at the Library of Congress. He went to UCLA's archives and watched old shorts, noting the same title cards. He agreed: They revealed an excess of ambiguity.

Today, title-card claims are no longer required. But when courts rule on historical copyright issues, they follow the laws in place at the time -- in this case, says Hedenkamp, the 1909 law requiring that the word copyright or its symbol be "accompanied by the name of the copyright proprietor" -- a rule scholars said means in the immediate proximity.

The authoritative legal treatise "Nimmer on Copyright" says that a copyright is void if multiple names create uncertainty, and courts have agreed. In 1961, a federal judge in Massachusetts cited the "accompanied by" rule in throwing out a copyright claim by newspaper cartoonist Art Moger. Moger's name was included in the title above his panels, but the name of another artist ran inside the boxes.

"The fact that [Moger's] name is prominently displayed . . . does not, by any means, rule out the possibility" that the other artist is the copyright holder, the judge wrote.

Hedenkamp finally wrote to Disney's in-house lawyers, an attempt to satisfy his curiosity. Had he missed something? Or was there really a problem with Mickey's copyright?

Disney legal advisors were not amused. General Counsel Louis Meisinger wrote back that it would be "inconceivable that any modern court would find any confusion about the identity of the proprietor of Mickey Mouse cartoons."

He even threatened Hedenkamp with legal action if the young scholar openly advanced such claims.

"With respect to your plans to otherwise promote these as being in the public domain," Meisinger added, "please be advised that slander of title remains actionable under California law for both compensatory and punitive damages."

Nonetheless, Hedenkamp let the genie out of the bottle, spelling out his arguments in the Virginia Sports and Entertainment Law Journal, a publication of the University of Virginia's law school. It attracted little attention off-campus.

Although losing Mickey would be the greatest rights setback for the world's biggest family entertainment company, it wouldn't be the first.

One of Walt Disney's earliest creations was Oswald the Lucky Rabbit. After the cartoon proved popular, a New York distributor used an advantage in its contract to take control of Oswald, then hired away many of Disney's artists. Mickey was the product of a desperate comeback attempt by Walt and his brother.

After that painful experience, the Disneys "held on to everything they did with a ferociously strong grip," former company Vice Chairman Roy E. Disney said recently.

Disney's carefully controlled licensing pioneered a sweeping business strategy that today uses television to promote movies that sell toys and bring people out to theme parks.

Though Disney sees itself as the hero of a corporate Cinderella story, the company's aggression in copyright cases has verged on the cartoonish.
 
There was the time that it threatened to sue three Florida day-care centers for painting Disney figures on their walls. And this year, Disney did sue a home-based business for $1 million after a couple put on children's parties with ersatz Eeyore and Tigger costumes.

Ironically, the company has mounted international efforts to claim some characters for the public domain -- such as Bambi and Peter Pan -- even as it defends Mickey Mouse. Many of Disney's most famous figures were the creations of others, including Cinderella, Pinocchio, Pooh and Snow White, though it has vigorously protected its depictions of them.

In such battles, Disney has been known to employ arguments every bit as arcane as anything raised against it by Brown.
 
Take the saga of Bambi, by Austrian Felix Salten. The story of the fawn was first published in Germany in 1923 without a formal copyright notice, which wasn't required there. Three years later, Salten republished it with a notice.

In the 1930s, Salten's rights were assigned to Disney, which made the famous 1942 movie. When Salten's heirs renewed the copyright in 1954, they correctly listed 1926 as the year of Bambi's first copyright.

But in a 1994 dispute over royalties with a small publisher that had acquired the Salten family's rights, Disney lawyers said the 1954 copyright was void because it was filed three years too late -- based on the fact that the story was first published in 1923. A federal judge sided with Disney, ruling Bambi was in the public domain.

Though that finding was reversed on appeal, the legal ordeal bankrupted the publisher.

Today, Brown still lives off disability payments. His appeal was dismissed when he missed a filing deadline. Disney then seized $20,000 from his accounts, which Brown says was all he had.

The former Disney devotee has soured on the company. But he continues to be charmed by the genius behind Mickey Mouse.

"If Walt Disney had lived another 20 years, the world today would be a much better place," Brown said. "I don't know anyone else I could say that about, except maybe Bobby Kennedy."

Hedenkamp, after writing his law review article, never heard from Disney again. Now 32, he works at an Irvine firm handling commercial law.

He describes himself as a "huge fan" of Disney. He also says that because Disney has taken advantage of so many characters created by others, it is only fair that artists get to borrow from Disney.

"Other people should get to put their spin on those old characters," Hedenkamp said.

Roy Disney said he had never heard the theory about problems with the title cards. Nor was he surprised.

During those early years, he said, "Nobody knew what they were doing."

Meisinger, the former general counsel, is now a Los Angeles County judge. Asked about the Hedenkamp article in an interview in his chambers, Meisinger gave an instant nod of recognition but ignored an invitation to take up the argument again.

"Everything has to fall into the public domain sometime," he said, then headed back to court.

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Man finds Mickey Mouse shaped potato in garden

WBIR - A novice farmer in Frederick, Maryland says it's been a great growing season.

But it's not the 8 bushels of potatoes he's harvested that's making him proud.

It's what one tot that makes the crop so special. Rick brown dug up a potato that looks like Mickey mouse.

Brown says he's been planting potatoes for 30 years and has never seen anything like it. His neighbor and co-workers can't believe the likeness either.

Now when brown's in his garden, he keeps an eye out for more veggie look-a-likes.

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Celebrate Miley Cyrus “Sweet 16” at Disneyland

Disney News - When the world’s most popular teenager turns “Sweet 16,” it’s cause to celebrate.  And when that teen is Miley Cyrus – star of Disney’s “Hannah Montana” – there’s no better place to celebrate than at a Disney Park.

To honor the occasion and Miley’s philanthropic passion, Disneyland Resort in California has created “Miley’s Sweet 16 – Share The Celebration,” an unforgettable event for Miley and her fans that also will serve to recognize Youth Service America and help drive awareness of the need for youth volunteerism. 

The Hollywood-style bash is planned for Sunday, Oct. 5, from 6 to 11 p.m., with ticket sales limited to 5,000 fans.

Tickets, priced at $250, go on sale at 9 a.m. PDT, Saturday, Aug. 30, at
www.disneyparks.com/miley.

For Miley, the birthday bash is a once-in-a-lifetime event and she plans to make new Disney theme park memories during the evening.  “I only turn 16 once, so it’s going to be an awesome party with my favorite rides, hanging out with friends, fireworks and more,” she said.  “I’ll even get to sing a couple songs.”

The evening will celebrate Miley’s career as a Hollywood Records solo musical artist and as the “secret pop star” she portrays on the wildly popular Disney Channel series, “Hannah Montana.”

Miley’s Sweet 16 at Disneyland will feature a medley of party elements, large and small, that will allow guests to join in the celebration of Miley’s magical milestone.  Special Party Zones will highlight the music and fun of Miley and Hannah Montana with themed activities and entertainment.  Some of Miley’s favorite attractions will be open in each Party Zone, and the party will end with a bang as fireworks fill the Disneyland sky. 

In addition to all the birthday fun, Miley’s Sweet 16 will shine a spotlight on Youth Service America, an organization that seeks to improve communities by increasing the number and diversity of young people, ages 5 to 25, serving as volunteers. (For more information, visit www.YSA.org.)

In keeping with Miley’s passion for youth volunteerism, Disney Parks will make a significant contribution to Youth Service America.

With the organization’s involvement in “Miley’s Sweet 16 – Share The Celebration,” Miley said she hopes that other young Americans will be encouraged to volunteer in their own hometowns.

“The best part of the party is we’re going to recognize some really cool kids from Youth Service America who are giving back to their community,” she said.  “That’s so awesome because I think it’s really important for kids like us to volunteer.”

For More Party Information

For ongoing information about “Miley’s Sweet 16 - Share The Celebration” party at Disneyland Park in California, as well as details on how to obtain tickets, fans may go to www.disneyparks.com/miley for details.

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Cheetah Girls go international in new DS game

USA Today - In The Cheetah Girls: Passport to Stardom, a new Nintendo DS video game, the Disney-created girl band of Aqua, Chanel and Dorinda (aka The Cheetah Girls) jet-sets around the world to compete in international dance and singing competitions. The game's debut coincides with the release of The Cheetah Girls One World movie on the Disney channel, and picks up where that movie stops - in India. This music/rhythm game follows the exploits of The Cheetah Girls as they travel from India to Spain to New York City in search of fame. Players use the touch-sensitive screen of the DS to help the performers sing, dance, and design costumes. The game features five songs from the new movie as well as five other songs from the two previous Cheetah Girls movies.

Start by playing the Story Mode so that you can unlock all the features of the game. The Story Mode is playable on three levels of difficulty, a designation that applies to the minigames within the story.

There are three kinds of minigames: Performance, Cheetah Fashions and Gita Says. Once unlocked, these games are playable separate from the Story Mode.

The Performance games are music/rhythm games, similar to what was first introduced in "Elite Beat Agents," where you tap colored circles in time to the music. For example, while in India, The Cheetah Girls try out to be the opening act for a local Indian band. The girls are shown performing on the lower touch-sensitive screen and as they sing and dance, colored circles with numbers in the center appear on top of the singers. Each circle has a large ring around it that decreases in size until it matches the outline of the circle. If you tap the circle at the moment the ring matches the outline of the circle, you attain the maximum points possible and the singers keep performing. Miss too many of these, and the tryout stops. However, you can repeat the tryout until you succeed.

Cheetah Fashions is a memory game where you are shown an article of clothing and then asked to reproduce it in a limited time period. You select the pattern of clothing, the material and the flair (a small insignia placed on top of the item). For each article you create, you earn it and money to buy other clothing. With the Gita Says minigame, you must memorize dance moves by re-creating them with a sequence of arrows.

In addition to playing the game, players can use the DS to listen to the ten Cheetah Girls songs. If you plug in headphones, you can listen to the songs even when the DS is closed. The game also supports D-Gamer, an online community where you can chat with friends, see the achievements you have unlocked in Disney games, and create an avatar that can be seen by others as you chat.

In the Multiplayer Mode, the Performance minigames can be played cooperatively or competitively using the local wireless capability of the DS. If two friends own copies of the game, they can trade fashions they have made or bought.

While the game's shallow themes of fashion and pursuit of fame may cause some parents concern, the game does encourage players to read the story and two of the three minigames require players to practice memory skills. These minigames appear in variety of formats, are all fun to play and get progressively harder.

If you have a Cheetah Girls fan in your house, this game will be a hit.

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How Disney Mobile Is Succeeding In Japan (After Failing In the U.S.)

TechCrunch - Disney embarked on a cellular phone business in the US as early as June 2006 but pulled the plug at the end of last year, citing delays in the spread of 3G networks as the major reason.

In March this year, Disney carried out another attempt, but this time in Japan, where the brand has been super-popular for decades now. Disney Japan teamed up with local telecom conglomerate SoftBank to become the country’s first mobile virtual network operator (MVNO) offering both voice and data services.

In Japan, Disney strategically about-faced by pursuing an OEM-like strategy: They leave back-end operations (distribution, price planning, sales, billing, etc.) to their partner and focus on bringing content, design know-how and brand value into the partnership.

Japanese customers can sign up for Disney Mobile at over 2,000 SoftBank stores and buy jointly designed handsets featuring various Disney characters. Subscribers are able to download Disney cartoons, games or ringtones, jump to exclusive Disney web sites by pressing a dedicated button on their phones and use @disney.ne.jp as their mobile mail address. Another accommodation to local peculiarities: The main target customers in Japan aren’t kids but women in their 20s and 30s.

So far, the change in strategy seems to have worked out well. For example, Disney Mobile just recently reached agreements with mobile giants Mobage-town and Mixi Mobile (the cell phone version of Japan’s biggest social network), which now feature Disney characters on their sites.

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Disney's 'The Lion King' Plays 4,500th Performance 8/24

Broadway World - Disney's THE LION KING will play its 4,500th performance on Sunday, August 24.  The groundbreaking musical is currently celebrating its 10th Anniversary on Broadway and continued success around the world.

Since its Broadway opening on November 13, 1997 (preview performances began October 15, 1997), THE LION KING has become the 9th longest running musical on Broadway and has been seen by over 45 million people worldwide. In addition to New York City where the show has remained among the top 5 selling shows on Broadway for over 10 years, the curtain of THE LION KING currently rises six more times every night all over the world in London, Hamburg, Tokyo, Paris, Fukuoka, and the US national tour.

THE LION KING won six 1998 Tony Awards, including Best Musical.  Director, Julie Taymor is the first woman to win a Tony Award® for Direction of a Musical. The score features Elton John and Tim Rice's music from the animated film along with three new songs by John and Rice, additional musical material by South African Lebo M, Mark Mancina, Jay Rifkin, Julie Taymor and Hans Zimmer and music from an album inspired by the animated film, "Rhythm of the Pride Lands," written by Lebo M, Mark Mancina and Hans Zimmer.  The resulting sound of THE LION KING score is a fusion of Western popular music and the distinctive sounds and rhythms of Africa, embracing the Academy Awardâ-winning "Can You Feel The Love Tonight" and the haunting "Shadowlands."   

Julie Taymor, along with Michael Curry, has created hundreds of masks and puppets for THE LION KING.  Scenic design is by Richard Hudson; Lighting design is by Donald Holder.

Costume design is by Julie Taymor.  Choreography is by Garth Fagan.  The book has been adapted by Roger Allers, who co-directed the animated feature and Irene Mecchi, who co-wrote the screenplay of THE LION KING.

Other members of the creative team include: Steve Canyon Kennedy, sound design; Michael Ward, hair and makeup design; Jay Binder, casting; Joseph Church, music director; Robert Elhai, David Metzger and Bruce Fowler, orchestrators.

The pre-Broadway engagement of THE LION KING had its world premiere on July 13, 1997 in Minneapolis at the historic Orpheum Theatre.  The pre-Broadway engagement ran for eight weeks, closing on August 31, 1997.

PLEASE NOTE PLAYING SCHEDULE

Now through August 31, THE LION KING plays Tuesday through Saturday at 8 PM, matinees on Wednesday and Saturday at 2 PM and Sunday at 3 PM.

From September 2 -October 12, the schedule is as follows:  Tuesday at 7PM, Wednesday at 8PM, Thursdays at 8PM, Friday at 8PM, Saturday at 2PM and 8PM, and Sunday at 1PM and 6:30PM.

From October 13 - November 23, the schedule is as follows:  Tuesday at 7PM, Wednesday at 2PM and 8PM, Thursday at 8PM, Friday at 8PM, Saturday at 2PM and 8PM, and Sunday at 3PM

Running time for the production is approximately 2 hours and 45 minutes.

Tickets for THE LION KING are available at www.DisneyOnBroadway.com, the Minskoff Theatre Box Office (200 West 45th Street), and all Ticketmaster outlets or by calling Ticketmaster's Disney on Broadway hotline at (866) 870-2717.  Prices range from $51.25.-$121.25.  For group sales and information please call (800)439-9000.

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Disney Dream Home Could Bring 30,000 Leads to Lifeware Dealers

CEPro - Now that thousands of guests have streamed through the Innoventions Dream Home at Disneyland in Anaheim, the sponsors of the house – Microsoft, Lifeware, HP and Taylor Morrison Homes -- are crunching some numbers.

Based on preliminary results, up to 3 million guests are expected to pass through the attraction each year.

During peak hours, some 50,000 device commands are logged into the Lifeware home automation system that runs the house.

In only a month, Taylor Morrison sold about five homes as a result of its presence in the Dream Home. Lifeware dealers closed four jobs. (And that's before the lead-generation programs have really been solidified.)

But the most important number to Lifeware: Zero.

That's how many reboots the system has required since its last update.

"We have not rebooted a controller in a month," says founder and CEO Seale Moorer. "Lifeware runs 13 hours a day, with 3,000 different fingers tapping those touchpanels. This is an unbelievably reliable solution."

And if Lifeware can tolerate thousands of touchscreen taps every day, certainly it can run a "regular" house, Moorer says: "Go to Disney, stay there for 13 hours. If your house is more hectic than this, I pity you."

So what will become of all those potential customers that visit the Dream Home?

"The real bang," says Moorer, "is to turn that attraction into something meaningful for my dealers and my company."

Based on consensus among the sponsors, Lifeware will be the arbiter of the leads.

The company won't just forward contact information to dealers. Instead, Moorer explains, Lifeware will serve "almost as a lead concierge service to talk to customers and qualify them," before passing the lead to a certified integrator.

Not just any Lifeware dealer can become a "Certified Lifeware Dream Home Integrator," as they will be called.

"They have to be able to deliver a Disney-quality experience," says Lifeware chief strategy officer Steve Cashman.

Lifeware aims to have at least two certified Dream Home dealers in each of the top 100 metro areas. Some 50 to 100 Lifeware dealers today "will probably commit to the program," Cashman says.

Just how many leads might flow their way? Evidence from Lifeware homes at CES suggests that 1 to 3 percent of visitors will be serious prospects for technology shown in the Dream Home.

Extrapolated for Disney, "some 30,000 people might be interested in some form of that [Dream Home] experience," Cashman says.

That sounds like good news for Lifeware dealers, but what about the rest of us?

"We've spent a lot of money on concerts in the past," says Cashman. "This is a larger budget, but more meaningful to our dealers."

So, there will be no Lifeware bash at CEDIA Expo 2008 (check out all the other CEDIA parties, though). Nor will the company erect automated homes in the parking lot this year.

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`Desperate Housewives' stars teaming up for Emmys

AP - The stars of "Desperate Housewives," snubbed by the Emmy nominators this time around, will get a moment in the ceremony's spotlight anyway.

Marcia Cross, Dana Delany, Teri Hatcher, Felicity Huffman, Eva Longoria Parker and Nicollette Sheridan were on the first list of presenters announced Thursday by the TV academy. The actresses will join together to hand out a trophy at the Sept. 21 ceremony airing on Disney-owned ABC.

Nominations or no nominations, the housewives' ABC drama remains popular with viewers, and the Emmys could use a ratings boost: Last year's ceremony posted its second-smallest audience on record, just under 13 million.

Other pairings: Emmy nominees Julia Louis-Dreyfus ("The New Adventures of Old Christine") and Hugh Laurie ("House") will present separately, and Tina Fey ("30 Rock") and Amy Poehler ("Saturday Night Live") will team up. Fey and Poehler worked together on "SNL" and co-starred in the movie "Baby Mama."

"It's always fun to come up with unique pairings, cast reunions and surprising personalities as presenters on the Emmy show, and this year we've got a number of those," said Emmy executive producer Ken Ehrlich. "And the good news is, we've got plenty more to come."

Huffman won a best comedy series actress Emmy in 2005 and "Desperate Housewives" has received directing and other awards over the years. This year, guest actress nominations went to Polly Bergen and Kathryn Joosten and the show earned nods for costumes and hairstyling.

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Louisiana to partner with Walt Disney Co.

Shreveport Times - Bourbon Street and Epcot; Lt. Gov. Mitch Landrieu and Mickey Mouse: Louisiana is getting its share of the limelight at Disney World, and northwest Louisiana gets to tag along for the ride.

Landrieu and representatives of Walt Disney Co. will have a news conference Sept. 10 to officially announce Louisiana will be featured at a six-week, food and wine festival in Walt Disney World's Epcot Center.

An estimated 1.3 million people are expected to attend, said Stacy Brown, president of the Shreveport-Bossier Convention and Tourist Bureau.

Louisiana's week will come Oct. 19-25.

Brown went before the Bossier Police Jury this month to ask for $5,000 to contribute to the festival.

The Police Jury already had decided to chip in twice that amount for a regional film initiative that had fallen through, and Brown was asking permission to use the $5,000 for something else.

Brown declined further comment until the news conference.

As part of the deal, Bossier Parish gets to send one representative, which Parish Administrator and Police Juror Bill Altimus said he thought would be Lisa Johnson, executive director of the Bossier Chamber of Commerce.

Johnson said she didn't know many details yet, either, but is excited to go. "Absolutely. I'm always excited to represent the state."

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Thursday August 21, 2008
No News Update Today


Wednesday August 20, 2008

Disney Family.com Launches Social Networking Community for Parents
At theme parks, tourists play despite Fay
ESPN throwing its hat in the Olympic rings
Walt Disney World Resort Announces Special Holiday Offer Starting at $49 Per Person
Hong Kong Disneyland Shines at 2008 PATA Gold Awards
Disney Dialing Up Kids Again
The Reluctant Mouseketeer
Disney Uses Virtualization For Movie Sites
Disney Star Wars Big Figs
Disney to Debut Two Versions of 'Prince Caspian' on Blu-ray
Disney sensation Jonas Brothers in high demand
LG Telecom Opens Mobile Disney Studio
Hillary to talk to Sheet Metal Workers at Disney
Disney Presents the 2008 MEAC/SWAC Challenge

Disney Family.com Launches Social Networking Community for Parents

FOXBusiness - Disney Family.com (www.family.com) today announced the launch of Disney Family.com Community (www.family.com/community), a new social networking site for parents. The site provides a customizable online destination for moms and dads to connect with other parents through shared interests such as hobbies, age of child(ren), family setup, parenting tips, geographic location and more. The site also allows guests to interact with each other by posting comments, questions and images about parenting experiences and challenges they have in common, as well as posting reactions to content on Disney Family.com.

"Parents are increasingly sharing experiences, offering support and telling insightful stories about their families online through message boards and social networking," said Emily Smith, Vice President of the Disney Family Group. "Disney Family.com Community creates a new online forum that combines social networking and insightful content to bring moms and dads together to make important connections while having fun."

-- Create A Profile Guests create a profile by customizing a family avatar, choosing the expression, body type, hair, outfits and props. They can further personalize their profiles by choosing a background, customizing their profile layout, writing something unique about themselves or their family and by posting family photos to their profile page.

-- Find Other Moms and Dads Parents can find other moms and dads with similar interests by searching their "stickers," or symbols depicting their hobbies. Some of the many stickers on the site include: crafts & hobbies, travel, toddlers, environment and specific holidays. Parents can also search for other parents by their geographical location, age of child(ren) or work status (stay-at-home, work part-time, student, etc.).

-- Join Groups Guests can join groups of parents with similar interests or use Disney Family.com Community as a trusted online meeting place for private groups. Cooking gurus can become part of the "Recipe Swap" group, those planning a birthday party can join the "Birthday Party Ideas" group or a local PTA can create a private group to post announcements, photos from events and more. New groups can also be started by Family.com community members at any time.

-- Profile Stickers Parents can further customize their profiles by choosing stickers that best describe who they are and then sharing their stickers with other users. There are currently hundreds of stickers readily available on Disney Family.com Community, and parents can also create custom stickers that represent a specific interest or hobby.

-- Share-It Widgets Widgets can be added to a profile to keep up-to-date on the latest information on a specific topic. Guests have the ability to view updated widgets daily. Sample widget categories include: "Kid Sayings," "Family Photo Journalism," "What's for Dinner?" and "Shiny, Sparkling Homes."

About Disney Family.com

Disney Family.com is designed to present information on a variety of topics important to today's families - ranging from education, food and parenting, to advice on traveling with children, entertainment and shopping - in a manner that is compelling, comprehensive, entertaining and, most importantly, objective. Disney Family.com is dedicated to providing parents with answers to pressing questions through practical, objective and reliable information.

About Disney Online

Disney Online (www.Disney.com), a unit of Disney Interactive Media Group, produces the No. 1 kids' entertainment and family community destination on the World Wide Web. Launched in 1996, Disney.com is the online gateway to all of the company's Disney-branded entertainment initiatives, providing comprehensive access to, and information about Disney movies, travel, television, games, mobile, music, shopping and live events.

In addition, Disney Online develops and publishes a range of online products and services including Disney Club Penguin, Disney Pirates of the Caribbean Online, Disney's Toontown Online, Playhouse Disney Preschool Time Online, Disney Game Downloads, Disney Game Kingdom Online and Disney Connection.

Disney Interactive Media Group (DIMG) is a unit of The Walt Disney Company (NYSE: DIS).

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At theme parks, tourists play despite Fay

Orlando Sentinel - The threat of Tropical Storm Fay scared some tourists away from Orlando's theme parks Tuesday, but that was perfectly fine with the people who did show up.

Scattered rain and light wind, after all, was a small price to pay for a ride on Space Mountain without having to wait in line.

"I had the day all planned out," said Sol Eckstein, a 35-year-old father of four from Brooklyn who saved a visit to Walt Disney World's Magic Kingdom for the final day of his family vacation. "But we came late today, and we're taking it easy."

Fay did roil the schedule at Orlando International Airport, where airlines canceled dozens of afternoon and evening flights. American Airlines, for instance, canceled all departures after 2 p.m. -- 14 flights in all -- and Southwest Airlines, United Airlines and US Airways all made numerous cancellations as well.

Airport officials said about 200 flights were canceled, out of roughly 900 scheduled.

But the storm, which passed southeast of Orlando, forced only a handful of adjustments at the area's theme parks.

SeaWorld Orlando opted to close four hours early, at 5 p.m., just in case the weather became fouler in the evening. Walt Disney World rescheduled some events -- adding a noon parade in the Magic Kingdom and moving up another parade at Disney's Animal Kingdom -- to squeeze them in before the worst of the rain.

At the Magic Kingdom, Tuesday's crowds were far thinner than on a normal mid-August day in Orlando's busiest theme park. But many tourists who went ahead with their visit said they had never considered changing plans.

"We just figured Disney would keep us safe," said Michelle Gifford, 54, of Oshawa, Ontario, as she towed around a family that included a 3-year-old, a 2-year-old and a 2-month-old child. "And we got up this morning and said, 'A few raindrops aren't going to stop us.' "

Kimberly Lewis' biggest problem Tuesday was helping her 7-year-old daughter, Elizabeth "Elfie" Williams, tie on a rain bonnet to protect the hairstyling and makeup from her new Tinkerbell makeover.

"We didn't even check the weather," said Lewis, 54, who was visiting Central Florida from Richmond, Va.

Eckstein was one of the few tourists who admitted worrying about the tropical storm, particularly since his family had saved its favorite park for the last day of vacation.

"I was up 'til 3 o'clock in the morning watching the weather," he said.

Fay's biggest effect on area tourism could come later, particularly if it is followed soon by another tropical storm or hurricane. Frequent storms can have an effect on the industry similar to that of a crime wave, said Abe Pizam, dean of the University of Central Florida's Rosen College of Hospitality Management.

"The more it is mentioned in the media, the more they see the horrible pictures on television . . . the more it has an effect on them," he said of vacationers who might decide to change their plans. "It's very similar to crime."

Still, Pizam said, because Fay was a minor storm, its effect on individual tourists' psyches should be small.

"If this is the only one in two, three, four weeks, I don't think people will change their plans," he said. "People have short memories."

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ESPN throwing its hat in the Olympic rings

Reuters - Count ESPN in on the bidding for the 2014 and 2016 Olympics.

ESPN chief George Bodenheimer said ESPN/ABC will be in on the bidding when the International Olympic Committee begins to entertain broadcast rights for the next round. NBC holds the rights to the 2010 Winter Games in Vancouver and the 2012 Summer Games in London.

Some element of mystery surrounds the broadcast rights for the upcoming competitions, including the matter of how many of the Games will be awarded and when the bidding will start. It's likely that only the 2014 and 2016 Olympics will be up for grabs, and that the bidding period could happen between now and October 2009.

"If I was holding the auction, I would definitely want to hold it (soon) after this Olympics," ESPN executive vice president John Skipper said.

Likely to bid are NBC, flush with success from the Summer Games after a string of disappointing ratings, as well as Disney's ESPN/ABC and perhaps Fox and CBS.

Bodenheimer said that all media companies are taking note of the ratings successes but intimated that their offers would not be blank checks.

"It still has to make business sense," Bodenheimer said Tuesday.

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Walt Disney World Resort Announces Special Holiday Offer Starting at $49 Per Person

Disney News -
The warmth of being together for the holidays with the wonder of a Walt Disney World vacation is available for as little as $49 per person, per day, thanks to a special fall package offer.

Guests traveling between Sept. 28 and Dec. 23, 2008, can enjoy a 5-night, 6-day Magic Your Way Package that includes accommodations at select Disney Value resorts and theme park tickets based on two adults, one junior (ages 10-17) and one child (ages 3-9), and lets families take advantage of the range of special events taking place, as well as cooler weather. 
 
This newest and latest Walt Disney Travel Company vacation offer, which must be booked by Sept. 24, coincides with the Epcot International Food & Wine Festival

(Sept. 26-Nov. 9) and the holiday season that starts in early November.  Walt Disney World Resort celebrates the season with spirit-stirring events such as Holidays Around the World and Candlelight Processional at Epcot, The Osborne Family Spectacle of Dancing Lights at Disney’s Hollywood Studios and Mickey’s Jingle Jungle Parade in Disney’s Animal Kingdom.
 
It’s also the time for Mickey’s Not-So-Scary Halloween Party and Mickey’s Very Merry Christmas Party in Magic Kingdom (both events take place on select dates and require a separate ticket not included in package price). 

This special offer is bookable on www.disneyworld.com or by calling 407/W-DISNEY (407/934-7639) or your travel agent and asking for package code DGL.

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Hong Kong Disneyland Shines at 2008 PATA Gold Awards

Disney News - Hong Kong Disneyland was recently named the winner of the Marketing Campaign category for the prestigious 2008 PATA Gold Awards, reinforcing the Resort's leadership position in the travel industry.

An annual accolade, Hong Kong Disneyland was honored for its Pirate Takeover Ambient Marketing Campaign, where its ground breaking work brought the spirit of the Pirate Takeover experience to life at travel agencies across South East Asia for the first time ever.

"Since our opening in September 2005, Hong Kong Disneyland has been committed to setting new standards in travel marketing in Asia, and we are delighted to be recognized with the esteemed 2008 PATA Gold Award for our Pirate Takeover Campaign," said Mr. Josh D'Amaro, Vice President, Sales and Travel Trade Marketing, Hong Kong Disneyland. "Through the Disney Difference of creativity, imagination and innovation, we will continue to work closely with our valued travel trade network to delight and surprise their customers."

Running from May until August 2007, 17 Singaporean and 18 Malaysian travel agencies participated in the Pirate Takeover Ambient Marketing Campaign; where agents witnessed a 40 percent incremental increase in the sales of Hong Kong Disneyland products, compared with the previous year.

An integrated marketing concept, the Resort's campaign fully engaged the travel industry and agents, through a variety of activities, including a retail presence through point-of-sales-materials (POSM), public relations, as well as elements such as print and radio co-op advertising. Most importantly, the Pirate Takeover Ambient Marketing Campaign inspired travel agents to utilize their imagination and passion to create a unique and totally immersive experience.

Utilizing a variety of pirate themed point-of-sale-materials (POSM) to decorate their offices, travel agents also dressed up as pirates. Potential Guests were not only instantly immersed in the Pirate Takeover atmosphere, the live interaction also helped to further build anticipation and drive visitation. POSM included posters, banners, hanging mobiles, window stickers, counter top display and leaflets; as well as give-away items including, Mickey-inspired pirate hats, eye patches and swords.

The 2008 PATA Gold Awards received a total of 258 submissions, from multi-national and tourism organizations around the region, for a variety of categories. Regarded as one of the foremost travel accolades, winners are considered to be the innovators and pioneers in the travel industry.

Hong Kong Disneyland has once again launched its highly successful ambient marketing campaign in 2008, with an "it's a small world" focus. Due to the overwhelming success of The Pirate Takeover in 2007, 80 travel agents from Singapore and Malaysia are participating this year.

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Disney Dialing Up Kids Again

Forbes -  No one can forget the poignant moment in Peter Pan when the impish character urges rapt audience members to clap their hands to bring life back to his favorite fairy, Tinker Bell.

Now Disney (nyse: DIS) is hoping that Tinker Bell--along with a collection of pirates and other Disney characters--can help breath life back into its mobile phone services for kids. Beginning in September, Disney plans to roll out a grab bag of goodies for young cell phone users, including a mobile storefront, instant-messaging chat system and virtual world widgets.

The mobile market for children and 'tweens looks like pure gold to the likes of Disney. For uber-connected 9- to 14-year-olds, who can't yet drive and might not have their own computers, cell phones are a lifeline to their best friends, favorite music and videos and chosen brands. Market researcher MultiMedia Intelligence says the U.S. had more than 16 million teen mobile subscribers in 2007, up 12% from 2006.

Disney executives suspect the sweet spot could even be younger: Larry Shapiro, executive vice president of business development and operations for the Walt Disney Internet Group, estimates that more than 50% of 10-year-olds in the U.S. own phones. And Disney, Shapiro declares, wants to "own" those mobile customers.

Disney is hardly new to the tricky mobile market for kids. In June 2006, the company became a mobile virtual network operator, or MVNO, by leasing airwaves from Sprint (nyse: S). Eighteen months later, it shuttered the effort. "We ran into trouble with logistics and distribution," concedes Shapiro. Translation: Disney couldn't find enough stores to sell phones sporting images of Winnie The Pooh and Steamboat Willie.

Even so, the company continued to field a few mobile offerings, including selling games and ringtones in more than 70 countries, mostly through partnerships with mobile carriers. In Japan, cellular service provider Softbank carries a line of phones with Mickey Mouse decorations. "We always believed mobile would take off to the mainstream--that there would be eventually be more robust devices, better discovery and improved access," says Shapiro.

Last fall, the company tiptoed back by launching a Disney-branded mobile Web site. The site is a clearinghouse for information on all things Disney, from its TV shows and radio channel to its theme parks. Disney also started experimenting with mobile marketing at special events, such as promotions with Target (nyse: TGT) for the June premiere of Camp Rock, a Disney Channel movie.

Now Disney aims to synch its mobile site with its online offerings. In September, it will debut a registration system that will allow users to access their Disney.com profiles automatically via their cell phones. A digital storefront--a one-stop online market for purchasing Disney games, ringtones and wallpapers--will follow. (Purchases are added to the buyer's cell phone service bill.)

Disney will also port its "Speed Chat" messaging system, which is a feature on Disney.com, to cell phones. Users will be able to send instant messages from mobile to mobile, as well as mobile to PC. In a nod to safety, the feature can be programmed to show only pre-approved words, essentially nixing slang and curses from the chats.

The plan also calls for mobile games and widgets that play off Disney brands and franchises. A mobile widget called "Fairy Friend" puts an animated butterfly fairy on users' phones. Think of it, suggests Shapiro, as a virtual pet or Tamagotchi for 6- to 12-year-old girls. Players will have to feed and care for the fairy on their phones. The widget will eventually link to a yet-to-launch Disney virtual world about pixies.

A mobile game connected to Disney's Pirates of the Caribbean Online virtual world is planned for September or October. Players will engage in short "battles" and earn virtual coins that they can spend online at Disney.com.

A number of other products are waiting for a green light, including real-time mobile polls and trivia questions for 'tweens watching Disney shows on TV, mobile phone in hand. Another idea: virtual scavenger hunts. Parents could use a phone's GPS capabilities to whip up a mobile map that could lead to a special spot. GPS could also enable Disney to detect which users are present at a particular event, such as a Hannah Montana concert, and automatically send them exclusive content, such as a new song.

Disney hopes some of its customers will literally cut their teeth on its mobile products: Inspired by the success of multimedia toys from companies like Baby Einstein, Disney is considering making mobile applications for preschoolers. Shapiro notes that young children love to play with cell phones and busy parents may want a mobile "digital pacifier" to entertain them while on the go.

Bill Ho, research director of wireless services for market researcher Current Analysis, says the applications sound age-appropriate but could worry parents on a tight budget. "Will these features incur data charges?" he asks. "Disney has to tread lightly on anything that will add to the family phone bill."

That's one reason Disney is proceeding slowly with mobile video even though it has a full library of TV and film clips from hits like the Jonas Brothers and High School Musical. Shapiro says Disney hasn't surveyed its customers to learn details about their service plans but assumes most are on family plans.

Carriers have started offering their own safeguarding features. On Monday, Verizon (nyse: VZ) announced usage control features, which let parents restrict data use and messaging on their children's' phones and create lists of "trusted" phone numbers. AT&T (nyse: T), Sprint and T-Mobile already offer similar services. Parents looking for more specific programs can sign up with kajeet, a kid-focused MVNO that uses Sprint's network, or Firefly Mobile, which makes kid-friendly phones that run on AT&T.

Shapiro says Disney welcomes the development. "The more comfortable a parent is with putting a phone in a kid's hand, the better off we are," he says.

Disney is trying to stay ahead of another trend among tween cell phone users: upgrades to more advanced phones. "In 2005, kids would take any phone," notes Shapiro. "Now they want the iPhone and smartphones." That's prompted Disney to offer its own iPhone applications. A card game featuring Disney characters was released in July. Several more are in the works, along with an iPhone-specific version of the regular Disney site.

Ultimately, Disney's mobile efforts are designed primarily to strengthen Disney's other sectors. Says Shapiro, "It's about creating a connected media world. If you want to reach tweens, you need mobile."

Clap your hands--and open your wallets--if you believe.

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The Reluctant Mouseketeer

Cleveland Free Times - We slide the Disney World vacation-planning DVD into the iMac. My kid and I watch over my husband's shoulder as a diverse group of people talk about their dreams amid the flitterings of Tinker Bell. "I grew up wanting to be Cinderella," says a skinny blond chick. 

"I grew up wanting to change my name to Moose," I say.

Then a pasty man in a uniform tells us, "There's just so much to experience."

I push pause. "Honey," I say, "take a good look at him."

"Why?" says my kid.

"Because that's what a flesh-eating vampire looks like."

The video gives way to happy children running toward an open-armed Mickey. Twirling princesses, not-so-menacing pirates, affable "cast members" and a sea of dazzled faces all aim to verify that dreams really do come true.

"It's like a death sentence," I say, then lower my voice. "Ms. O'Brien, we're sorry to inform you that you only have about six months until you go to Disney." My husband responds with The Look. I sigh, stand with resignation and totter off to the garage for a beer. (It was December. This is Cleveland. Where else would the Budweiser be?)

As the Days Until Disney dwindle, my dread and trepidation mount. All too soon, I am pried from my computer, dragged clawing backward through the house and muscled into the backseat of the car. I'm on my way to five days and four nights of Mouseketeer fun. "The horror, the horror," I lament as we pull out of the drive. One thousand miles later, we reach the acres of desolate Florida grassland that buffer the land of the Mouse from the rest of the world. It's like a penal colony, I think, you can't even run away. I am taken at once to a place called Hollywood Studios.

"Rock 'n' Roller Coaster!" cheers my enthusiastic party.

OK, fine. We take a turn at the giant "Sorcerer's Hat," hurry down "Sunset Boulevard" and bustle past the menacing "Tower of Terror." Our frantic dash concludes at the line for the coaster, the corral for which is housed in a cavernous dusky-rose structure. Unseen speakers pump out Aerosmith's "Pink."

To my chagrin, something I never expected wells up in me: respect. My first bona fide Disney experience has me slowly penetrating a giant vagina with none other than sex-king Steven Tyler providing the soundtrack. "Pink as the bing on your cherry …"

Soon enough, a blast of icy AC heralds the interior part of the line. More Tyler and flashing lights. We pass through a door fashioned from abacus-style beadwork. I run my fingertips along its inviting surface, as does everyone else - vrrrrrrrt. We spill out onto the loading deck and the ride is finally visible. And when your humble author - whose childhood was punctuated by her father's mandate to watch every Indianapolis 500, Can-Am race and Grand Prix - sees a roller coaster tram take off from a dead stop to 60 mph in less than three seconds, she does exactly what her father would have done.

"Holy Smokes!" I bellow.

A family clad in identical "Donahue Disney 2008" shirts turns to see who just plopped a turd in the community punch bowl. I cast my eyes down apologetically as the bovine-like queue moves thankfully toward the blasting trams.

I am on my way.

Let's go again and wait! Space Mountain and the Haunted Mansion. Sure, I'll have giant turkey leg. Get a Mickey-shaped Dove bar while you're at it, baby. Splashing in a turquoise pool. Yeah, that's my face spreading into a dopey smile as fireworks explode above Cinderella's castle.

It is a small world, after all.

"Let's do the Kilimanjaro Safari!" Expedition Everest, DinoLand U.S.A.; Finding Nemo and Africa; Mr. Toad's Wild Ride and Tomorrowland. I throw open my arms and run through the glorious sugar-spun delusion as though I'm filming the montage sequence for my very own Erin Does Disney documentary. We spend our last day at Epcot. What could be inside the giant dimpled ball? "Spaceship Earth," says one of my compatriots. "It's a ride."

If the Rock 'n' Roller coaster was an unapologetic ejaculation, this is a gentle swim through amniotic waters. My daughter and I float along in the Omnimover car. We swoop past the Prehistoric Man, twirl around the Islamic Empire and glide by the Renaissance. Then all goes dark, save points of twinkling light above; call them stars. I gaze up and reach out, giggling in delight.

All too soon, the stars fade. The Industrial Revolution and animatronic Phoenician merchants diminish into memory. We are delivered unto the blazing afternoon sun. Within hours, we are on our way home.

I push my forehead against the car window and watch Disney, in all of its seamless perfection, recede into Neverland. Back in Ohio we'll relish the last of the summer's sublime sweet corn as the ice and snow of winter loom. In my house of wood and brick, I'll fall into the dimensionless splendor of my husband's bed while time chips away at the asphalt roof and the concrete drive. Then, in my simple wonderland of contrast, I'll turn to my right and weep tears of joy over my daughter's laughter; I'll turn to my left and weep tears of sorrow over my father's grave.

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Disney Uses Virtualization For Movie Sites

CIO - With a window of 60 days to get Disney's "Camp Rock" on the site, Disney's Interactive Media Group relied on a combination of virtualization, load balancing and content delivery networks. About 25 servers were used.

Never mind the Olympics. You don't have to be a tween to know that the Disney original movie "Camp Rock" was a sensation this summer, drawing some nine million viewers. Wanting to capitalize on the success, the network decided to put the full-length movie on Disney.com for one day, along with interactive features like the ability to chat with other viewers online, take polls and answer trivia questions.

With a window of 60 days to get the movie on the site, Disney's Interactive Media Group relied on a combination of virtualization, load balancing and content delivery networks (CDN). About 25 servers were provisioned for different parts of the architecture to balance the load of the anticipated increased traffic, says Bud Albers, CTO of the Interactive Media Group, in Seattle.

The group had done virtualization projects before, but never of this magnitude, Albers says. The strategy was to be able to scale server capacity up and down, depending on the demand, he says. Deploying a physical infrastructure was not a viable alternative. "There wasn't time to do it any other way,'' Albers says, since Disney had to gather requirements, features and content and then come up with a production schedule.

The goal, adds Adam Fritz, principal software engineer for the interactive media group, was to ensure capital and operating efficiencies as well as the ability to remain agile by relying upon virtual machines. "By taking a pool of equipment and dedicate it to the event, and move it around instead of having to go through a deployment and purchasing cycle makes us more agile," says Fritz, also in Seattle.

Other sites, including ABC news and ESPN are hosted out of the same facility, "so we were able to spread our load and use 25 different machines that weren't at a peak time. Basically by doing that, we were able to hold the peak load and there were no incremental capital costs," says Albers.

Disney.com also used "XD" features, a dynamically integrated environment incorporating video, games images and community elements, which are a part of the site. In order to provide a good user experience, the group relied upon two CDNs, Akamai Technologies and Limelight Networks, to help meet the volume for multiple types of content delivery. Instead of having the user requests come in to Disney's group, they were sent to nearby CDN nodes, says Fritz.

"Using the CDN for large-scale assets like video delivery is the stated practice today no matter who you're talking to,'' says Albers. "CDN is the key component in that value chain. What we're adding to that is ability to measure and optimize the CDN as that market and service commoditize."

According to Disney's internal tracking, the site reached a daily record with 3.17 million visitors, increasing traffic to Disney.com by 37 percent on June 23. It received 860,000 video plays for the one-day event.

Albers says the day-long event allowed them to prove "beyond a shadow of a doubt" the scalability of a virtualization scheme, which will continue to be a huge advantage to them for future events where huge spikes in online traffic are anticipated, like during the presidential election. "Going forward we're now very well positioned to leverage growing this environment."

Melanie Posey, a research director at consultancy IDC, agrees. Major events that will have mass appeal require a flexible architecture and the ability to reallocate existing server capacity. "That's the advantage of virtualization technology,'' she says; using a combination of load balancing and CDN and corralling underused servers. "Having the ability to reallocate server capacity that already exists is a lot easier and more time efficient for the company that's providing the content,'' says Posey, "than going out and getting a physical server and installing it and configuring it."

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Disney Star Wars Big Figs

Gear Live - In his relentless quest to make everything Star Wars, George and Lucasfilm has teamed with Disney to create Star Wars Big Figs. In a Limited Edition of 600 each, they come in Mickey as Anakin Skywalker, Minnie as Queen Amidala, Goofy as Jar Jar Binks, and Donald as Darth Maul. Each are numbered and will be available this fall at Disney World and Disneyland, although if you just can’t wait, you can pre-order and pay extra for shipping. You really must be a collector as each retails for $200.00, not a small price to pay for the mice, duck, and dog.

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Disney to Debut Two Versions of 'Prince Caspian' on Blu-ray

High-Def