June 22 - 28, 2008
 

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Wednesday June 25, 2008

Disney.com Remake In Works, Again
Sleeping Beauty Castle walk-through to reopen at Disneyland
Do you hear what WALL·E hears? Chatting with Pixar's Sound Guru
Union members dress like 'toons for Disney protest
Walt Disney Responds To Senator On TV Network-Bundling
Disney virtual world gets a mobile game spin-off
Disney Goes Country
"Enchanted" and "Lost" honored at fantasy awards
Miley Cyrus Says She's 'Too Much' for Boys to Handle
WALL•E Trips on Disney’s Carbon Footprint
VP of Digital Media for Disney-ABC Television Group to Keynote Online Video Conference This Fall

Disney.com Remake In Works, Again

AP - Disney.com, the marquee homepage for Walt Disney (NYSE: DIS) Company, is being remade again, a year after its relaunch: The changes will be rolled out over the next few months and will include more free video on the site (including full-length movies like Finding Nemo), more games and mobile content tools and services.
Instead of focusing on Disney products like movies, TV and live events, it will focus on entertainment services like "Games," "Videos" and "Characters" and will emphasize how to find immediate entertainment, the company says. This retooling comes about a year after Disney made a big deal about its Disney.com relaunch, starting with Bob Iger's keynote at CES in 2007.

Staci adds: The 2007 relaunch was a massive overhaul, in effect, creating a completely new online space. We haven't seen the proposed changes yet but Disney's position is that this shouldn't be seen as a complete overhaul or as any kind of rescue effort but as an evolution based on what the company has learned since the relaunch early last year. (In fact, the NYT's own description of the changes shifted a bit between the time Rafat posted and now—dropping the word "major" and the suggestion that Disney.com is losing ground to competitors while emphasizing a remake.) The site actually has been evolving all along, in part because some elements weren't introduced at launch, but also as social networking and gaming increased—and, as is often the case with redesigns, because it didn't always work as planned. But this does represent a significant and needed shift in the pitch of the site and the way it can be used, especially the navigation and the way Disney Online appeals to different age groups.

And, as Rafat mentioned above, entertainment is being pumped up. Until this month, the longest-form videos on Disney.com were full episodes from the Disney Channel. Disney spokesman John Spelich says the company is pleased with the site's post-relaunch performance "and we're taking the learnings from that launch to place an even greater focus on easy access to entertainment for kids and families." Push entertainment instead of one-stop shopping info about a company, and the target audiences might come back more often and stay longer.

Even before the biggest changes, Disney Online already is reaping some rewards from the increased video content. We have access to some of the first internal stats (Hitbox) from Disney.com's participation in this week's premiere of the very buzzy High School Musical wannabe Camp Rock. Monday, July 23, the Camp Rock supersite drew more than 700,000 unique visitors. During the first 24 hours of Camp Rock, the Disney Network's traffic jumped 33 percent. The Camp Rock player page on teen-aimed Disney.com XD drew 522,420 unique visitors. Of course, the trick is keeping kids engaged between special events.

I also asked for some sense of how Disney.com has done since the 2007 relaunch. Some examples provided by WDIG:

-- From March 2007, the first full month for the new Disney.com, to March 2008, time spent on the site increased 69 percent, the monthly visitor average rose 35 percent, and total visits were up 83 percent. (According to *comScore* Media Metrix via NYT, monthly unique visitors to Disney.com are up by about 40 percent, with the site ranking first among children and family sites in May with 28.4 million unique visitors.)
Disney.com gets more than 2 million registrations a month, driven primarily by the launch of DXD, virtual worlds and games

Disney.com averages more than 150 million video starts every month. (Autoplay could skew that number.)

Disney.com averages more than 60 million game starts every month.

While the stats show progress, they also illustrate why more change is needed and why Disney is treating Disney.com less like a trailer channel when it comes to video and more like another major media platform. WDIG president Steve Wadsworth told the NYT the big remake turned out to be too modest: "Our initial instincts were right. We just need to take it much further." With increased competition from all sides, the right instincts won't be enough. Delivery is what matters.

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Sleeping Beauty Castle walk-through to reopen at Disneyland

LATimes - Construction crews have begun restoration work on Disneyland's long-shuttered Sleeping Beauty Castle walk-through attraction, which closed "for refurbishment" on Oct. 7, 2001 amid post-9/11 terrorism fears.

Mouse Planet columnist David Koenig, author of the definitive "Mouse Tales: A Behind-the-Ears Look at Disneyland," reported that portions of the site's interior were demolished to make way for the installation of the nightly castle fireworks displays.

Opened in April 1957, the original A-ticket tour included 10 miniature dioramas with animated figurines that illustrated the Sleeping Beauty story, according to Yesterland. A series of illuminated manuscripts explained how and why Princess Aurora grew up as Briar Rose.

At the time, Disneyland gave no reason — safety, costs, popularity or accessibility — for the closure of the second-story attraction. No official date has been set for the reopening.

Mice Age's Dateline Disneyland columnist Andy Castro reported that the 50th anniversary "Sleeping Beauty" DVD, due out in October 2008, will include a computer-animated re-creation of the Anaheim theme park's castle walk-through.

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Do you hear what WALL·E hears? Chatting with Pixar's Sound Guru

The Disney Insider -
If a robot falls on a deserted planet, does it still make noise? According to sound designer extraordinaire Ben Burtt, the talent behind the stars of Disney·Pixar's "WALL·E," it most certainly does. And you'd be surprised at how many years of research and development it takes to make every squeak, creak, click, and clank seem so real.

"The assignment was inventing original voices and all the sounds associated with the main characters ... mechanisms, movements, force fields. Since WALL·E doesn't use conventional dialogue, I had to convey the story through the types of sound each character made. By providing the illusion that they had feelings, the audience would care about them," Ben explains. With a visual start from preliminary paintings and sketches, he began creating possibilities for WALL·E, EVE, M-O, Autopilot, and other characters.

"I'd audition sounds for Andrew [Stanton], who'd then give his critique -- just like any other artist working for a director. It took about a year to finalize the basic sounds and three to produce the film. Usually sound is introduced late in production, which works for undemanding films. But when a customized world is required, it's best to be involved in the development early so the sounds and visuals become embedded as the storyline evolves. Pixar's collaborative process inspired me to invent sounds based on character art and allowed the animators to listen and create tests inspired by the sounds."

"Different techniques were used to produce thousands of sound effects -- everything from characters touching a wall to spaceships hovering. Many originated by wandering around with a recorder and collecting sounds in the real world, like bank vaults closing, doors clicking, and miniature jet planes flying. When real sounds are imposed into a fantasy world, it helps form the illusion that things are real. And people associate real sounds with something real."

Inspiration was everywhere. For example, WALL·E's a low-tech robot, with lots of squeaky, cute-sounding motors and noises each time he raises his hand or tilts his head. Though carefully selected, many of those sounds were ordinary mixing bowls or electric shavers. But when Ben searched for a particular whirring sound for WALL·E's various driving speeds, he didn't go far. While watching an old war movie, he heard exactly what he wanted thanks to a scene featuring a hand-cranked generator. After some research, he purchased the generator online, brought it into the studio, and was able to tailor the sound's speed with WALL·E's onscreen movements.

EVE, on the other hand, is a high-tech robot accompanied by various musical sounds as if she's floating or being held together by a mysterious magnetic force. So those sounds were enchanting as well as threatening to express her charming and aggressive moods. Ben adds, "The tones associated with EVE are a little bit like music in the sense that you're trying to color the situation emotionally with the sound you're putting in."

"The characters' voices were the hardest because people are highly critical of voices and hear them differently than sound effects. We're experts at interpreting voices and the emotions behind them. I built special circuitry for my computer that allowed me to record my voice, digitally break it down into component parts, and reassemble it ... processing the sound as if it were a musical instrument. The trick with robot voices is to retain the human element so people can identify and care while also giving it a machine-like quality -- you don't want the audience to think it's just an actor in front of a microphone. That was my biggest challenge."

No stranger to robots, Ben was the genius behind the sounds and voices in the "Star Wars," "Indiana Jones," and "E.T." films. He modestly admits, "I'm happy I had the opportunity, though at the time I had no idea of the impact it would have on my career." This 30-year movie veteran grew up loving fantasy, mystery, adventure, and make-believe as an escape to another time and place. "Movies allow my daydreams to become reality." But sound design wasn't Ben's first and only aspiration. He studied physics and wanted to be an astronaut. After graduating from USC Film School, Ben thought he'd make films for a year or two and then go back to being a scientist. "I never went back."

Ben concludes, "Satisfaction for a sound designer is creating a whole world of sound. If you get to do the voices as well, then that's just about as big a job as it comes. 'WALL·E' was my first feature animation ... working with newly invented characters was very exciting. It was certainly challenging to create something we hadn't heard before. That's what appeals to me the most -- solving the unknowns." When "WALL·E" opens on June 27, you can hear for yourself how this audio expert reached for the stars and orchestrated an entire galaxy!

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Union members dress like 'toons for Disney protest

The Orange County Register - Members of the union representing 2,300 workers at three Disneyland hotels dressed as cartoon characters and protested at the park Tuesday morning.

The pickets are part of an ongoing effort by the union to influence contract talks that are underway between the union, Unite Here Local 681, and Disney management.

"Talks have progressively gotten worse," said Unite Here 681 President Ada Briceño. "We have been making sure Disney knows we're serious."

Briceño complained that Disney's proposals have included a two-tiered wage system under which new union workers would not make the same wages as veteran union workers in the same positions.

Disney officials said they were frustrated that Unite Here 681 leadership was negotiating the contract in the media. Disney spokeswoman Lisa Haines said Disneyland management has good relations with the other 23 unions organizing workers at the Anaheim park.

Haines said two contracts negotiated with other park workers' unions in recent months took only two weeks of bargaining.

"Out of respect for our cast members, we want to have a constructive dialog with union leadership at the negotiating table," Haines said. "And we're not going to negotiate in public forums. We're confident we can reach an agreement with this union as long as union leadership is reasonable."

Briceño said contracts proposed by Disney included provisions that would raise employee contributions to health insurance to $100 or more a month, and that some part-time workers would be ineligible for benefits. She said a strike vote was not out of the question.

"We're hoping not to go there, but we need to do whatever it takes," she said.

The talks have been rocky from the start. Unite Here workers have been working without a contract since the end of January and at first refused to even meet with Disney, though the company set up negotiating venues at resort-area hotels. Both sides started negotiations with a federal mediator this spring.

The union wants a deal for workers at the Disneyland Hotel, Grand Californian and Paradise Pier similar to deals it negotiated for its Sheraton and Hilton hotel workers. The deals included wage increases of several dollars for many positions.

Haines also said that Disney has to mete out raises and benefits among union workers in a way that's fair to the other workers at the park.

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Walt Disney Responds To Senator On TV Network-Bundling

CNNMoney
 - Walt Disney Corp. (DIS), which owns the popular ESPN and Disney Channel, on Tuesday delivered a letter to a senior Senate Democrat saying the company doesn't force cable operators to buy its networks in bundles.

On Monday, Sen. Herb Kohl, D-Wis., asked the Federal Communications Commission to place limits on content providers' practice of bundling less-popular networks with flagship networks in negotiations with cable operators.

Kohl chairs the Senate Judiciary Antitrust Subcommittee. In his letter, he said bundling may force cable operators to take on more content than they want, leaving fewer channels available for independent programming.

Responding to Kohl, Ben Pyne, Walt Disney's president of global distribution, said the company offers ESPN and the Disney Channel on a standalone basis.

"I am writing to assure you that, contrary to what you may have been told, Disney does not require carriage of any of its other channels as a condition to carriage of our two most popular cable channels: ESPN and Disney Channel." About 50 cable operators currently carry ESPN on a standalone basis, the letter said.

In an interview, Pyne also responded to a statement from American Cable Association President Matthew Polka, who told Dow Jones on Monday that cable operators cannot purchase ESPN on an individual basis.

The ACA, which represents small and midsize cable operators, has made similar claims to the FCC.

Referring to Polka, Pyne said, "What he said in his statement, in his letter, is unequivocally not true."

Polka said the ACA doesn't dispute that cable operators can buy a single Walt Disney-owned network on its own. But, he said, "The standalone option Disney references requires independent operators to pay an exorbitant fee per subscriber."

Small cable operators have told the FCC that some TV content programmers charge more than four times the price of a bundled package for a single network.

"The programmers make it cost-prohibitive for the operators to make that choice, and, as a result, cable operators are forced to take the bundle," Polka said.

Pyne declined to comment on Walt Disney's individual contracts with cable companies. "We certainly do offer package pricing, but we still have distributors who take us on a standalone basis," he said.

Although Kohl's letter dealt specifically with wholesale pricing from TV content providers, it touched on long-running debate within the telecommunications community about whether cable should offer network programming on an individual basis.

FCC Chairman Kevin Martin has been pushing cable operators to offer those services "a la carte," but cable operators protest, saying that would drive up prices.

Facing similar pressure in the wholesale arena, Walt Disney and ESPN appear to be siding with cable companies in the dispute. "With a la carte pricing, people will get less and pay more," said Ed Durso, ESPN's executive vice president of administration.

Durso said breaking up a bundle reduces the distribution of any single network. "It will enormously increase the cost factors in terms of distribution, dramatically decrease the amount of ad revenue attributable to the distribution of channels like ESPN," he said.

The ACA and other small cable groups argue that content-bundling diminishes customer choice and Internet deployment by clogging up channels with unwanted content.

Walt Disney disputes that notion. "We feel very strongly that the value we bring to the cable and satellite industry is very substantial," Durso said.

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Disney virtual world gets a mobile game spin-off

Pocket Gamer - One of the trends we're keen on following in the coming months is cross-platform gaming, and specifically the plans of PC-based massively multiplayer online games and web-based virtual worlds to launch mobile elements.

Yesterday's report on Blizzard Entertainment's mobile recruitment shows the activity in this area, but an article in the New York Times about Disney has also made us prick up our ears.

Apparently, the company plans to launch a mobile spin-off for its Pixie Hollow virtual world in the coming months. The world is aimed at young girls, and revolves around fairy avatars.

Now, it seems they'll be able to create butterfly pets for their avatars using a mobile game/application which will connect to the virtual world.

"I'm going to want to use my phone to feed and love my butterfly all the time," Disney's EVP for mobile content tells the newspaper. "That kind of emotional vesting is what we're after."

Now, the average Pocket Gamer reader probably isn't going to fall into Pixie Hollow's target demographic. But the fact that Disney is rolling out this kind of cross-platform gameplay will only encourage others to follow.

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Disney Goes Country

Country Weekly - Tim McGraw, Faith Hill, Rascal Flatts and other stars are lending their voices to a new CD collection, Country Sings Disney, set for release July 8.

Country Sings Disney will appeal to a diverse audience with selections from the Disney Classics Dumbo along with The Little Mermaid and CARS, the top animated film of 2006. The 15-song selection includes “Life Is a Highway” byRascal Flatts, “Ready, Set, Don’t Go” from Billy Ray Cyrus and daughter Miley Cyrus and “Part of Your World” by Faith Hill.

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"Enchanted" and "Lost" honored at fantasy awards

Reuters - The Disney fairy tale "Enchanted" picked up three awards Tuesday at the 34th annual Saturn Awards, which honor science fiction, fantasy and horror movies and TV shows.

Its haul included best fantasy film, actress (Amy Adams), and music (Alan Menken).

"Cloverfield" was named best science fiction film, "Sweeney Todd: The Demon Barber of Fleet Street" best horror film, and "300" best action/adventure/thriller film.

On the TV side, ABC's "Lost" won four trophies: best network television series, actor (Matthew Fox), supporting actor (Michael Emerson), and supporting actress, (Elizabeth Mitchell). Mitchell tied with Summer Glau of "Terminator: The Sarah Connor Chronicles."

The ceremony, hosted by the Academy of Science Fiction, Fantasy & Horror, was held at the Universal Hilton Hotel in Universal City.

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Miley Cyrus Says She's 'Too Much' for Boys to Handle

FOXNews - Sorry, boys. Miley Cyrus says she's "too much to handle right now."

"I can't be quiet and cute for boys," Cyrus says in the July issue of Top of the Pops magazine, according to various reports. "I have to be a bit crazy."

The 15-year-old Disney star adds: "I'm too much to handle right now."

Cyrus also nixes the idea of having crushes on fellow Hollywood stars because "they're all getting old." Except one:

"Orlando Bloom is gorgeous," Cyrus admitted. "But he's a bit of a player."

The singer-actress says she used to have a crush on teen heartthrob Jesse McCartney.

"In fact, the first song I ever wrote was about Jesse. He was on my show and I told him and he was like, ‘That’s so cute!'" she tells the magazine.

In late May, scandal erupted when Vanity Fair published photos of Miley Cyrus, taken by famed photographer Annie Leibovitz, where the teen was topless and covered with a cloth.

Miley's father, singer Billy Ray Cyrus, said he "didn't know they were going to strip her down and wrap her in a blanket."

Miley Cyrus is one of the biggest — and most G-rated — acts in the country and is often considered a role model for young girls. Her "Best of Both Worlds" tour sold out arenas, and her successful 3-D concert film collected $31.3 million in its opening weekend in February.

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WALL•E Trips on Disney’s Carbon Footprint

obe-mediaone - Early on the evening of June 21, as air conditioned, stretch limousines and mammoth chauffer-driven SUVs made their way up narrow winding Hollywood Hills streets to the Greek Amphitheatre in Los Angeles’ Griffith Park, the mercury was still hovering above the century mark. The fleet of high-priced, low-mileage, exhaust-spewing livery was about to deliver guests of the Walt Disney Company to the world premiere of Pixar Animation Studio’s latest full-length, CG-animated film, WALL-E.

WALL•E is the story of a small trash compacting robot dutifully cleaning up the mess left by mankind on an Earth whose rivers and oceans have all run dry and whose atmosphere is so befouled that life as we know it does not exist anywhere on the planet.

It was the sixth straight day of serious record-breaking heat across Southern California, where temperatures have been anywhere from 10 to 15 degrees above normal average temps for this time of year and random power outages plagued the populace. The irony of the CO2-expelling, resource-depleting equipment being used to promote the film was lost on no one standing beneath the thousands of kilowatts of stage lighting used to illuminate the “brown” carpet.

Perhaps this may explain why it was so difficult for many members of the media to get even a few words from those responsible for the production of WALL•E and the operation of Disney/Pixar Animation Studios.

Alone among the Disney/Pixar execs willing to talk eco issues with the press was Ed Catmull, president of the joint animation studios.

When asked if he himself recycled, Catmull proudly said yes during an online video interview. When asked when the last time he recycled was, Catmull told his interviewer that he’d done so that very day, as he does nearly every day.

Catmull went on to say he was very concerned about the environment. He volunteered that his personal vehicle is a Toyota Prius Hybrid, and that he’s eagerly looking forward to the day he can buy a car that gets better than 50 miles per gallon while driving around town.

That’s His Story, and He’s Stickin’ to It

This wasn’t the first time that the idea that WALL•E is intended to be a cautionary tale about the future of our planet has come up.

Earlier in the week, WALL•E director and cowriter Andrew Stanton spent a great deal of time sparring with reporters about the deeper meaning of WALL•E’s story.

Questioner after questioner pressed the director as to the true intent behind his depiction of an Earth ravaged by man’s wastefulness, and a humanity so lazy that it has devolved into a society of big, bloated, baby-like beings that never leave their hover chairs or communicate in any way other than video screen—even when the person they’re talking to is right beside them.

For his part, Stanton gamely brushed aside every question about the film’s message, as he’s done since the beginning of the WALL•E media campaign, while continually repeating the mantra that his film is “basically a love story between two robots.”

WALL•E is a love story, and a charming one at that—we’ll have a full review of the film on Friday. However, Stanton’s repeated denials that he and the gang at Pixar never intended the film to convey a deeper meaning failed to mollify the majority of media at this week’s events. And there may be a reason for that.

Mixed Messages

Stanton is probably wise to distance himself from the idea that he and the folks up in Emeryville in any way wanted to send a message about the environment.

When it comes to the real-world environment, the story coming out of the Walt Disney Company can be confusing at best…and downright silly at worst.

Talk to people familiar with Disney’s environmental polices and you’ll learn about a myriad of highly effective programs the Mouse has put in place to save energy and conserve resources at its parks, resorts, and offices around the world.

At Walt Disney World in Florida, the company’s “Stride for Five” energy conservation program saved so much electricity that when Disney’s Animal Kingdom came on line, it didn’t even raise the resort’s overall load.

At the same time, you’ll learn of the frustration involved in getting people within the company to understand that no matter how much you deny it, people are going to notice the irony of promoting a movie about a devastated and wasted Earth by throwing a lavish resources consuming party.

Since 1990, Disney has had an Environmental Policy Division, out of which grew the Disney Environmentality brand. Despite making remarkable and significant strides in better managing the company’s environmental impact, Environmentality still found it difficult to be able to fully and accurately assess the impact of Disney’s diverse and often far-flung operations.

In 2006, CEO Bob Iger appointed the Environmental Council of senior executives to better analyze Disney's impact on the environment. The council, in turn, has undertaken a “thorough and detailed audit” of every aspect of the company’s resource management and environmental impact. That report should be ready later this year.

And not a minute too soon as a visit to the Disney Environmentality website will attest.

Why is a Raven Like a Writing Desk?

Like something out of Lewis Carroll’s Through the Looking Glass,Disney’s Enviroport 2007, the most recent annual environmental report of the Walt Disney Company, can leave the average reader wondering how committees and forward-looking reports save energy. It also makes you wonder why the report talks so much about teaching guests and customers how to conserve resources and not so much about what the company is doing to reduce its environmental impact, besides having its cast members turn off lights and stop using plastic water bottles.

A holdover of many of the policies from the Disney Company of the ‘90s, the report makes generous use of corporate speak—I think the writer was being paid by the word—and inadvertently gives the appearance the company is a victim of its own inertia:

Disney's enhanced policies will aim to optimize the Company's operational impact on the environment through the measurement and reduction of waste, fossil-fuel use, and greenhouse gas emissions, as well as improved eco-system protection. The Environmental Council sees 2008 as a year in which systems are put into place, measurements are greatly refined, and new initiatives are kick-started to both establish and begin to meet reduction goals.—Disney Enviroport 2007

That statement reads as if the company would like to use less fuel and lower greenhouse gas emissions but, despite having an organized effort in place to do so since 1990, hasn’t, as of yet, been able to clean up its act, so to speak.

What the report doesn’t talk about is the strides Disney has made in converting all of its executive vehicles to cleaner burning, high-mileage hybrids and its increased use of alternative fuels, such as biodiesel.

Sun Screen

And then there’s solar energy.

With hundreds of square acres of flat roofs sitting beneath the sun drenched skies of Florida and Southern California, the Walt Disney Company only has two sets, or arrays, of solar panels atop a single sound stage and a walk-way at The Walt Disney Studios in Burbank. Why not more?

The Walt Disney Company considers these installations to be pilot initiatives that will help us learn more about the process of solar installation, how well the system operates over the long-term, reliability of the system, and if the electronics are meeting expectations. The time needed for making this evaluation is at least two years, which will allow us to see how well system functions and to assess any impacts on the system sustained over time. After that, Disney will assess the benefit of future projects with special attention given to the financial feasibility of such systems.—Disney Solar FAQ

That somewhat wordy response—probably written by the same guy who wrote about fuel consumption—overlooks one very important fact. Solar energy is one of the most extensively researched and documented forms of energy there is.

There are voluminous, academically-credited research materials readily available on virtually every aspect of its use. Not to mention the fact that several well-established companies are currently in the business of installing and operating solar arrays for companies just like Disney.

How do I know all this? I got the preceding information from a transcript of a PBS Nova documentary on solar energy Saved by the Sun, which I found via a Google search. Additionally, I learned that the people and government of Germany are far more convinced of the viability of the immediate implementation of solar energy than the cautious folks at Disney, and Germany, which is on track to get 20 percent of its electricity from the sun, doesn’t have nearly the access to sunny skies that Mickey has.

I can’t imagine why it’s going to take Disney Environmentality two years to figure out if using solar energy is a good thing or not, and neither could any of the folks familiar with the Mouse’s environmental polices I spoke with.

Change is difficult, and as the old saying goes: its progress, not perfection. It does seem funny, however, that a communications company would have such a hard time telling its own energy conservation story.

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VP of Digital Media for Disney-ABC Television Group to Keynote Online Video Conference This Fall

PR Web - Albert Cheng, executive vice president, digital media, for the Disney-ABC Television Group will be delivering Streaming Media West's keynote on September 25 at the San Jose McEnery Convention Center in San Jose, California.

As executive vice president, digital media, for the Disney-ABC Television Group, Albert Cheng is charged with general management and strategic oversight of digital media, as well as development of ancillary revenue streams for Disney-ABC Television Group's diverse portfolio of broadcast and cable networks, including ABC Entertainment, ABC News, ABC Daytime, ABC Family, Disney Channel, and SOAPnet. To that end, he leads a digital media team that oversees product development, marketing, and operations for the group's digital media content platforms, including video-on-demand, broadband, web-based and mobile platforms, as well as interactive television technologies.

Streaming Media West, which takes place from September 23-25, is the largest conference and exhibition covering the streaming media and online video business. The Streaming Media West 2008 Conference is the premier learning, networking, and problem-solving event for anyone who is integrating online video into their enterprise, marketing, or broadcasting objectives. Content owners, viral video creators, online marketers, enterprise corporations, broadcast professionals, ad agencies, educators and others all come to Streaming Media West to see and hear the latest online video technology but, more importantly, to discuss the business models that are coming of age.

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Tuesday June 24, 2008

Disney working on "Camp Rock" sequel
Disney Pixar's WALL-E Ship for PS3, Xbox 360, Wii
Prince Caspian opens Thursday at Disney's Hollywood Studios
$1-million reward offered for proof of Mickey Mouse drawing
It’s NOT an original Mickey Mouse
Taylor Morrison giving away home inspired by Disneyland Innoventions Dream Home
United Airlines Takes Lesson From Disney
Animation for the green generation: Pixar's WALL-E
Josh Duhamel Guest Stars as Himself in New Episode of Disney Channel's "The Replacements"
Universal signs new Disney deal
Pixar's Movies Help Disney's Theme Parks Connect With New Generation
Online reminder for Disney passholders
Disney Makes Another Body Switch Wish
Parents Confused about Nutrition and Exercise Best Practices

Disney working on "Camp Rock" sequel

Reuters - After "Camp Rock's" big debut during the weekend, Disney Channel is wasting no time working on a sequel to the Jonas Brothers movie musical.

The network hopes to go into production on a sequel in late spring or summer 2009, pending a script that's in development as well as the cast members' busy schedules.

All of the principal cast -- including Joe, Kevin and Nick Jonas as well as Demi Lovato -- are expected to return. The Jonases and Lovato, who are touring together this summer, also are working on their respective Disney Channel series, "J.O.N.A.S." and "Welcome to Mollywood."

"Camp" debuted to 8.9 million total viewers Friday night, the cable network's second-most-watched original movie ever behind "High School Musical 2" (17.2 million) last year. A second airing Saturday night on ABC pulled in 3.6 million viewers, while a third airing Sunday on ABC Family averaged 3.7 million viewers, according to Nielsen.

Meanwhile, the movie's premiere in Canada became Family Channel's second-most-watched movie ever, behind "HSM 2," (848,000 total viewers vs. 1 million).

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Disney Pixar's WALL-E Ship for PS3, Xbox 360, Wii

TheManRoom -
WALL-E may not be hitting theaters until this Friday, but you can explore the curious robot's world a few days early.

THQ has announced WALL-E the videogame, based on the Disney Pixar film, is now shipping to stores for Wii, Xbox 360, and Playstation 3 ($39.99), PlayStation 2 ($29.99), and PSP, Nintendo DS and the PC ($19.99).

WALL-E the videogame lets players take control of WALL-E and EVE as they play through scenes lifted straight from the film as well as all-new scenes and storylines put together by the team at THQ.

Recognizable voices will be heard in WALL-E including WALL•E including Jeff Garlin (Curb Your Enthusiasm) and Academy Award-winning sound designer Ben Burtt of Star Wars fame.

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Prince Caspian opens Thursday at Disney's Hollywood Studios

Orlando Sentinel - Walt Disney World announced that the new "Prince Caspian" version of the Journey Into Narnia attraction will generally be open to the public after a ceremony Thursday morning, and be officially open Friday at Disney's Hollywood Studios.

The attraction was closed last fall so that Disney could update it to reflect Walt Disney Picture's second Chronicles of Narnia movie, Prince Caspian, which is currently in worldwide theatrical release. The theme park show first opened in 2005, originally based on Disney's first Chronicles of Narnia movie, The Lion, the Witch and the Wardrobe.

The attraction is located between the Walt Disney: One Man's Dream exhibit and the new Toy Story Midway Mania ride. Theme park admission is required.

The new Prince Caspian version is structured similarly to the original attraction, featuring a message from movie director Andrew Adamson, a set built to look like a movie scene (within the stone temple around the stone table), a brief live performance involving an actor re-creating a few lines from the movie, and a few props and costumes from the movie.

Most people familiar with the old show are hopeful that Disney improved it as well as updated it. Reports have suggested for months that Walt Disney Imagineering would employ some state-of-the-art visual effects. But there's been no official word on that.

There also will be meet-and-greet opportunities with the costumed character of Prince Caspian (shown above in a George Skeen/Orlando Sentinel photo) outside the attraction.

The movie, Chronicles of Narnia: Prince Caspian is the second by Walt Disney Pictures and Walden Media Films based on the series of books by C.S. Lewis. The movie was released May 16.

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$1-million reward offered for proof of Mickey Mouse drawing

Tampa Bays 10 News - In a secure art vault, Steve Stein says he's preserving an important piece of American history.

"This drawing says 'Walt Disney' to anyone who knows what they're looking at," said Stein.

Stein says he bought what he believes is Walt Disney's prototype drawing of Mickey Mouse at a thrift store in New York City in 1984.

"I paid the man the $3 that he wanted for it and I walked away with a treasure," said Stein.

Experts in paper, ink and handwriting have convinced Stein he has a Walt Disney drawing from the late 1920's.

"This handwriting has been determined by Charles Hamilton who was the foremost handwriting expert at the time to be the handwriting of Walt Disney," said Stein.

But Stein says the Walt Disney Company still refuses to authenticate this drawing, so he continues to look for additional proof. He's trying to find a film clip shown on the MGM theme park opening or the Minnie Mouse special in 1989.

"The film clip shows Walt Disney doing this piece of art. I will offer $1-million reward for that film clip if we sell it for $10-million or more," said Stein.

A written response from a Disney attorney says Stein's contention that the drawing appeared on an easel next to Walt Disney in a Disney television show has previously been investigated and rejected.

But Stein's not giving up and says he'll sue the Walt Disney Company, if necessary.

"If they can bring evidence to court that proved it's not, fine let them do that. They can't, because it is," said Stein.

Stein says he'll continue to preserve his drawing of America's most famous mouse, until he has proof beyond any doubt.

Disney still refuses to examine the drawing in Stein's possession. In a written response to Stein's attorney, Disney Executive Counsel Marea Suozzi concludes the drawing was more likely commissioned by a licensee for a merchandise item at a later date.

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It’s NOT an original Mickey Mouse

Disney Blog - I was just about to log off for the night when this story came across my radar. A Fox News station in Tampa Bay is back on the old story that the Walt Disney Company is refusing to authenticate what a gentleman claims is the original drawing of Mickey Mouse. Well, duh. It’s obvious to anyone with the slightest knowledge of Mickey’s early films that this isn’t an original Mickey.
I thought we put this one to bed last year, but now I’m so riled up to see it hit the airwaves again that I had to make another attempt at setting the record straight.

Someone get the local FOX news affiliates on the horn and ask them to do the slightest bit of research on this story about this confused gentlemen Steve Stein who thinks he has an original Mickey Mouse drawing from the 1920s. A simple search for “SteamBoat Willie” (Mickey’s first released animated short film) or “Plane Crazy” (the first film to feature Mickey, but not the first released) will reveal that: Mickey didn’t develop gloves on his hands until later in his life, he didn’t get the famous pie-eyes until the 30s, and the phones in the 20s didn’t use those curly phone cords either. Best of all, Walt wouldn’t have been drawing Mickey Mouse at that point anyway, it was Ub Iwerks who did almost all the drawings of Mickey Mouse for the Disney Brother Studios.

Thing is we already debunked this story in February of 2007 when the same Fox Tampa Television station ran this story. If the current reporter had just Googled “Steve Stein Mickey” my February story is the 4th result. Lazy reporting, exactly what I expect from Fox.

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Taylor Morrison giving away home inspired by Disneyland Innoventions Dream Home

bizjournals - Taylor Morrison Inc. is giving away a home inspired by the recently unveiled Innoventions Dream Home at Disneyland's Tomorrowland.

The Scottsdale, Ariz.-based home builder has launched an online contest that runs through Aug. 20 with the winner able to choose a home in one of Taylor Morrison's communities in Arizona, California, Colorado, Florida, Nevada and Texas. The home will include a custom technology package and furnishings. A vacation for four to the Disneyland Resort in California also is part of the package.

Participants can visit the entry Web site, www.tmdreamhomegiveaway.com, once a day to register. They also may visit any Taylor Morrison community and receive a special code that offers the maximum number of chances available to enter the contest.

The Innoventions Dream Home debuted June 16 and features what Walt Disney Co. calls a "high-tech, high-touch" experience within a 5,000-square-foot home. Microsoft, Hewlett Packard, Life|ware and Taylor Morrison were also involved in the Dream Home project.

The home showcases the latest in mobile devices, computers, digital music, entertainment and gaming technology in a connected environment that adjusts to the preferences of its occupants.

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United Airlines Takes Lesson From Disney

WESH - With soaring fuel prices, drivers on the road are the only ones affected during these tough economic times. Recently airline passengers have been paying to check in extra bags and asked to fork out more money to stretch their legs.

Airline customers have been complaining about service and United Airlines has turned to the folks at Disney, hoping a little customer service magic might rub off.

So what could United Airlines and Disney World have in common? "The reality is, we both have millions of visitors each year, waiting in line for a ride," said Bruce Jones, Disney Institute program director.
Some of the Chicago-based airline's employees are partaking in three-day workshop, both inside a classroom and behind-the-scenes at the Magic Kingdom.

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Animation for the green generation: Pixar's WALL-E

Canwest News Service - Disney animators don't normally hang out in junkyards or recycling centers, but if you're making a movie like WALL-E, your research can take you down some unexpected byways.

The artists behind the animated adventure needed to know how society deals with trash. That's because of the film's premise: what if the human race had to leave planet Earth and somebody forgot to turn off the last robot?

The robot in question is the diminutive but dutiful WALL-E (a.k.a. Waste Allocation Load Lifter Earth-Class) who has spent several centuries doing what he was built to do - collecting and compacting rubbish from a planet so overwhelmed by trash that the humans responsible for it finally had to flee.

Animators wanted to be authentic in those scenes where Wall-E rumbles through garbage dumps, loading refuse onto his shovel and then reducing it to neat compressed blocks.

"So we actually went to real recycling centers to see how they condensed trash and put it all together," director Andrew Stanton explains. "One of the fascinating things to us was that there already was a manner in which things were cubed and stacked that exactly matched what we wanted to do in the film for aesthetic reasons. So that worked in our favor."

It's taken more than a decade for the idea behind WALL-E to hatch, and when the film finally received the green light, Stanton and his colleagues at Disney's Pixar Animation Studios had no idea that it would emerge as an environmental story with a built-in appeal for the green movement.

"When you plan something early on, you don't have a crystal ball telling you what's going to be the current of the time five, six, seven years out," Stanton said during a visit to Toronto. "I was just going for what naturally made sense with the storyline I was doing. I wanted things that were 'gettable' visually - things that would make sense to an audience without explanation, even to a kid. The fact that trash is everywhere is an easy thing to visualize - as it is to show that it needs correction."

But at the very beginning, back in 1994, when Stanton and his screenwriting buddies got together for an idea session, he wasn't sure whether they had anything more than an interesting concept.

"We had the character and the initial situation - that this working robot's been left on earth - and that's where it stopped. I didn't know where that was going, I didn't know what it was about. I just knew this was the loneliest character situation I could ever encounter."

Those were the early days of Pixar animation. Disney had yet to release the company's first computerized creation, Toy Story, a film which was to revolutionize animation technology, but its youthful gung-ho artists were already overflowing with further ideas.

They had met to discuss future Pixar projects like A Bug's Life, Finding Nemo and Monsters Inc. But there was also this mere germ of an idea about the last functioning robot on earth.

"In that same early time that we came up with that situation, we also said, 'Wouldn't it be cool if it was sort of like R2-D2 (from the Star Wars films), that it spoke with the integrity of the way it was built?

"And immediately we thought, 'Nobody will ever let us do a film like that.'

"We were just young guys who at the time were still figuring out how to do Toy Story. So we sort of put it on the mental shelf and went off to do all those other films everybody else knows - which pretty much took all our time for 10 years."

It wasn't until Stanton was immersed in his first directing assignment, Finding Nemo, that he started thinking about the robot idea again.

"Now that I had a couple of films under my belt and was a better writer, I was more fascinated with the challenge of what a movie like that would be like. So I really got serious about it in 2003, and I started to flesh out what you guys now know as WALL-E."

The movie introduces audiences to the solitary existence of WALL-E whose only stimulus outside of rubbish disposal comes from the pet cockroach who is his sole companion, a collection of discarded knick-knacks he's set aside and an ancient video player with fascinates WALL-E with its flickering images of scenes from an ancient movie version of Hello Dolly. But then his life changes when a sleek and attractive research robot named EVE (Extra-terrestrial Vegetation Evaluator) is dispatched back to earth by the exiled human race and discovers that WALL-E has inadvertently discovered the possible key to a blighted planet's return to health. WALL-E finds himself smitten with EVE and he follows her when she races back through the galaxy to a luxury space ship and the humans who await her findings.

The boyish, bearded and bespectacled Stanton says that, among other things, WALL-E is also a love story, although he concedes with a grin that he doesn't really think that robots are capable of emotion.

"I think it's unique to this movie frankly. It's very much of an animator's sensibility to want to give life to inanimate objects, which is pretty much the definition of an animator."

Animators also revel in challenges - and giving life and personality to a robot was a major task.

"It was so invigorating to play in such a subtle pool and to have everything so minute that when you did something as simple as a tilt of a head or a movement of the iris, it meant a lot and was the equivalent of doing huge broad action."

Much of WALL-E unfolds like a silent move with music and sound effects.

WALL-E communicates through squeaks, rattles and various other "robot" noises - his "voice" is the creation of Oscar-winning sound designer Ben Burtt, the artist who was also behind the voice of R2-D2.

"I wanted you to be as charmed as you could be with WALL-E, so that the more you believed there was this three-dimensional box sitting there, rusting in the dust, the more charming it would be when it came to life," Stanton says.

He also emphasizes that WALL-E is something unusual in the field of feature animation - a science fiction movie - "so we also loved the challenge of a different genre to play in."

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Josh Duhamel Guest Stars as Himself in New Episode of Disney Channel's "The Replacements"

All American Patriots - Josh Duhamel guest stars as himself in a new episode of hit animated series "The Replacements" premiering MONDAY, JULY 7 (5:00 p.m., ET/PT) on Disney Channel.

In the episode "Hollywoodn't," Todd gets a starring role in Celebrity Star’s next movie and heads to Hollywood with his family. A suspicious Riley discovers Celebrity is just using Todd to make Shelton jealous and it's up to her to help her brother realize this.

Meanwhile, Dick makes new friends with the stuntmen and Agent K repeatedly interrupts the filming of Josh Duhamel's new action movie, thinking he is in need of her aid.

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Universal signs new Disney deal

musicweek - Under the new deal, UMG will market and distribute the Hollywood Records and Walt Disney Records roster of artists, as well as their catalogues. The pact takes immediate effect and covers both digital and physical rights.

The move follows a deal between Universal and Disney to license the Jonas Brothers’ eponymous album for distribution in Europe, and is likely to put pressure on EMI, which has a broader contract to distribute Disney’s releases to foreign markets.

Universal Music Group International president of Asia-Pacific region Max Hole says, “Disney artists and music create excitement wherever they go, and Asia is no exception. We’re pleased to partner with the Disney Music Group in yet another part of the world, and our team throughout the region is looking forward to spreading the excitement even further.”

Universal Music Group has an existing international licensing deal with Disney for South America and Canada, as well as a distribution arrangement in the United States.

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Pixar's Movies Help Disney's Theme Parks Connect With New Generation

Orange County Register - When Pixar's Chief Creative Officer John Lasseter took the stage to tout Disney's new Toy Story Mania ride recently, there was a subtle difference _ he wasn't wearing his trademark Hawaiian T-shirt.

Instead, Lasseter wore a light green Buzz Lightyear shirt with a retro, futuristic theme of spaceships and planets.

The shirt represented the blend of corporate cultures that jelled after the Walt Disney Company bought Pixar in 2006 for $7.4 billion. Over the past two years, Pixar has not only worked with Disney on a new line-up of animated films and merchandise, but has helped update the company's theme parks.

And that's where Toy Story Mania comes in: It's a ride at Disney's California Adventure based on the popular Pixar film "Toy Story."

While testing the Toy Story Mania ride this week, Lasseter reminisced about visiting Disneyland when he lived nearby in Whittier, Calif. He talked about overcoming his shyness while operating Disneyland's Jungle Cruise attraction.

While Lasseter says he admired what Walt Disney did with Disneyland, now he's in a position to carry on Walt's dream in the theme parks around the world. Not only can Pixar characters in the theme parks help people connect with Pixar's movies, the additions are Disney's chance to invigorate and update the parks for the next generation.

Visitors in the 1960s could go to Disneyland and get a real-life glimpse of the animated characters they grew up with, such as Sleeping Beauty, Snow White and Dumbo. But today's kids have grown up with Pixar's characters such as Flik and Atta from "A Bug's Life," Buzz and Woody from "Toy Story" and Mike and Sulley from "Monsters, Inc."

So far, Pixar's characters, stories and staff have been used to add "Buzz Lightyear's Astro Blasters,""Monster's Inc., Mike & Sulley to the Rescue" and "A Bug's Land" _ an area of six attractions created for children and based on Pixar's "A Bug's Life."

Toy Story Mania is an important next step for Disney-Pixar.

"This is the start of the rejuvenation of Disney's California Adventure,"

Lasseter said. "The high quality of this attraction is indicative of what's coming to the park."

Disney and Pixar officials talked about what they see as the values of Toy Story Mania: a ride that is entertaining for both first-time-players and experienced riders, an attraction that can be easily changed for seasons and celebrations, and, above all, an attraction that goes beyond a standard theme park ride by telling a story and making people want to ride again and again.

Those are also features Disney sees as the future for California Adventure.

Since California Adventure opened in February 2001, the park has proven less successful than its counterpart next door. Disneyland ranks second in the world in theme-park attendance with 14.9 million visitors last year, compared with about 5.7 million to Disney's California Adventure, according to an Economics Research Associates report.

Although Disney officials have downplayed the park's lackluster attendance, Disney Chief Executive Bob Iger has announced $1.2 billion in improvements to be made to the park through 2012.

The planned development will expand the park by about one-fifth and will add a new land based on Pixar's "Cars" movie, a "Little Mermaid"-themed ride, a new 1920s entry plaza and a "World of Color" show of water effects, lighting and music in the lagoon with a 9,000-person viewing area.

Roger Gould, creative director for theme parks at Emeryville, Calif.-based Pixar Animation Studios, said working with Disney allows both sides to do things that have not been done previously: "The theme park projects allow all of us at Pixar to be silly again."

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Online reminder for Disney passholders

Theme Park Rangers - I got a curious letter in the mail from the Disney annual passholder program last week...

"We're all so delighted that you've renewed your pass!" it begins. Of course, I renewed my pass in March, so I guess it's delayed delight!

It later switches into the first-person: "I can't thank you enough for renewing the magic of being a passholder" but is signed in the plural, "Your pals at Disney World Resort."

Maybe it's one person with multiple personalities. I've always thought Tigger was a little manic ... up, then down, up, then down.

Anyway, the useful info in the letter was to remind passholders to register at disneyworld.com/passholder. By doing that, passholders can receive email alerts about new discounts and events before they receive their next Mickey Monitor newsletter. And, the letter points out, some special offers are only announced online.

Thanks for the reminder, pal(s).

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Disney Makes Another Body Switch Wish

Cinematical - And I thought living out Freaky Friday or Honey, I Shrunk the Kids would suck.

In a move reminiscent of the Angel episode "Story Time," The Hollywood Reporter posts that Disney has picked up a pitch from Patrick Doody and Chris Valenziano called Happy Little Family. But instead of all those human parts morphing into a small, felty puppet, they're becoming dollish.

The film will focus on an entire family who somehow get turned into a "popular set of dolls" after a wish goes nuts. (Once again with the Whedon references, you'd think people would've learned the harm of wishing by now...) So, the family are now dolls, and they have to "work together to survive the dangers they encounter in their newfound state" while trying to figure out how to re-humanize themselves.

Is there an evil spell on them? Do they just have to learn how to work together as a family to survive? Since this is Disney we're talking about, I'll assume the latter.

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Parents Confused about Nutrition and Exercise Best Practices

BusinessWire - While more than two-thirds of parents surveyed say they are concerned about the healthy ingredients in the food their child eats, just under half of parents know the correct number of recommended daily servings of whole grains for children. And more than half say their child exercises for an hour or less each day, while nearly nine of every 10 people eat fast food one to two times a week, according to a recent online survey about healthy living from Disney Family.com
 (www.family.com). Furthermore, according to general healthcare standards based on age, height and weight, one in five of the surveyed parents have children who are considered overweight or at risk for being overweight. Disney and Kaiser Permanente have joined to help close that gap on nutrition knowledge and to help parents encourage their children to become more physically active.

The resounding results from the survey indicate that raising a healthy family is a top-priority for parents but they are confused by the information currently available to them, said Emily Smith, Vice-President of the Disney Family Group. As a result, we are looking to help parents find simple solutions and ideas to make beneficial lifestyle changes through the launch of a healthy living feature on Disney Family.com.

In addition to the survey findings, the new Disney Family.com healthy families section (www.family.com/healthyfamilies) features tips and ideas aimed at providing ways parents can make lifestyle changes for themselves and their families. As part of the initiative Disney Family.com will look to collaborate with Kaiser Permanente, leveraging the health care organizations health content and experts to communicate the importance of nutrition and exercise to parents, and offer real strategies for families to improve and maintain their health.

Good health is a family affair. We are excited to work with Disney Family.com to help families be proactive about proper nutrition and exercise, said Debbie Cantu, vice president of brand marketing, Kaiser Permanente. We know that health goes far beyond the walls of a doctors office, and this initiative will help us to reach more people looking for ways to keep their families healthy and provide expert resources that parents can trust.

The Disney Family.com healthy families section includes:

Tips on simplifying best nutrition practices for parents

Ideas on making healthy eating and exercising manageable for parents

Articles and video from Disney Family.com health and nutrition experts

Healthy recipes the whole family can enjoy

Healthy Families game widget, Bag it Right, which allows users to test their healthy food knowledge.

Disney Family.com is also offering an Eat Smart sweepstakes that will award a family with a one-year supply of healthy meals that will be delivered to their home three times each week. Guests can enter the sweepstakes at www.family.com, for a chance to win, until August 2, 2008.

Survey Methodology

The results of the survey, underwritten by Disney Family.com and conducted by Usability Sciences, are based on responses of 7,099 Disney Family.com visitors worldwide. Every other visitor to the Disney Family.com Web site was invited to participate in the survey. The survey was conducted over a period commencing May 9, 2008 and continuing through May 27, 2008. The margin of error is + or - 5%.

About Disney Family.com

Disney Family.com is designed to present information on a variety of topics important to todays families ranging from education, food and parenting, to advice on traveling with children, entertainment and shopping in a manner that is compelling, comprehensive, entertaining and, most importantly, objective. Disney Family.com is dedicated to providing parents with answers to pressing questions through practical, objective and reliable information.

About Disney Online

Disney Online (www.disney.com), a division of the Walt Disney Internet Group, produces the number one kids' entertainment and family community destination on the World Wide Web. Launched in 1996, Disney.com is the online gateway to all of the company's Disney-branded entertainment initiatives, providing comprehensive access to, and information about Disney movies, travel, television, games, mobile, music, shopping and live events. Disney.com also features Disney.com XD, a highly interactive broadband experience, that lets Disney.com guests create their own customized online channel with games, videos, music, and chat - all of which can be enjoyed simultaneously in an immersive environment.

In addition, Disney Online develops and publishes a range of online products and services including Pirates of the Caribbean Online, Disney's Toontown Online, Playhouse Disney Preschool Time Online, Disney Game Downloads, Disney Game Kingdom Online, Disney Connection and Hot Shot Business. The Walt Disney Internet Group (WDIG) is a unit of The Walt Disney Company (NYSE: DIS).

About Kaiser Permanente

Kaiser Permanente is Americas leading integrated health plan. Founded in 1945, it is a not-for-profit; group practice prepayment program headquartered in Oakland, Calif. Kaiser Permanente serves the health care needs of nearly 8.7 million members in nine states and the District of Columbia. Today it encompasses the not-for-profit Kaiser Foundation Health Plan, Inc., Kaiser Foundation Hospitals and their subsidiaries, and the for-profit Permanente Medical Groups. Nationwide, Kaiser Permanente includes approximately 160,000 technical, administrative and clerical employees and caregivers, and more than 13,000 physicians representing all specialties. The organizations health care Labor Management Partnership is the largest health care partnership in the United States. It governs how more than 130,000 workers, managers, physicians and dentists work together to make Kaiser Permanente the best place to receive care, and the best place to work. For more Kaiser Permanente news, visit the KP News Center at: www.kp.org/newscenter.

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Monday June 23, 2008

Comcast Owned Fandango Buys Movies.com From Disney
Man arrested for Japan Disneyland threat
When you wish upon a cruise
Darth Thriller
Disney in content deal with Veoh
2008 Candlelight Dinner Packages begin booking Today
Disneyland Punches Up Indy Show
Disney wants higher valuation, Wall St hesitates
Disney and Pixar excited about Wall-E
45 Years of Tiki's
Disney's Tinker Bell, 24 others getting Hollywood Walk of Fame stars
Disney’s ‘Camp Rock’ Tops All in Ratings
Deadliest Catch Star goes to Epcot
Top Tips of Disneyland Paris
Disney Play Happy Little Families
Disney Rides on Wireless Ethernet
Joe Ranft Tribute in Toy Story Midway Mania
$100 Disney Gift Card Offer Returns for Remainder of 2008!
ABC Moves to Expand Its Reach on Video Web Sites
Talent hub for theme parks lies in Orlando-area

Comcast Owned Fandango Buys Movies.com From Disney

Washington Post - So Comcast ( NSDQ: CMCSA) couldn't buy Disney ( NYSE: DIS) a few years ago, but it has now succeeded in buying a part of it, sort of: Fandango, the online movie tickets service that Comcast bought a year ago, has bought out movies info site Movies.com from Disney, for an undisclosed sum.

Movies.com, under its previous name MrShowbiz.com, was one of first online movie news and info sites. Then, after it morphed into Movies.com, Disney partnered with Fox to turn it into an online movies-on-demand site, but it didn't go past planning stages. Movies.com earns revenue through online advertising, while Fandango's revenue comes about half from advertising and half from charging a fee of about $1 per ticket that it sells, reports THR. Fandango's ad team will sell both sites.

Disney said a dozen of its Disney Internet Group employees will be reassigned because of the Movies.com sale and no layoffs are expected. The disposal by Disney is in keeping with its renewed focus on Disney, ABC and ESPN brands, the company said.

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Man arrested for Japan Disneyland threat

AP - Japanese police arrested a 19-year-old man Monday for allegedly threatening on the Internet to go on a stabbing spree at Tokyo Disneyland.

The message, posted on a Web site by someone using a cell phone on June 15, came a week after a man posted similar warnings before killing seven people in a downtown Tokyo knifing rampage. Authorities were also searching for a woman suspected of wounding three people in a knifing incident Sunday.

Since the deadly stabbing attack in early June, police have arrested several people for allegedly using the Internet to make chillingly specific threats of violence.

"I will go to Disneyland to stab visitors to death," the 19-year-old wrote, according to a police official in Chiba, the suburban area where the amusement park is located.

The suspect's name was not released because he is below the age of 20 -- a minor under Japanese law.

Investigators have found no evidence that he was preparing to carry out a real assault, the official said on condition of anonymity, citing department policy.

The arrest on Monday coincided with a search for a woman suspected of stabbing three people in the arm at a crowded train station in the western city of Osaka.

On Sunday police released security camera footage showing a middle-aged woman in a black dress making what local news reports interpreted as stabbing motions with her left hand. No knife was visible in the video and a large sun hat obscured the woman's face.

She was suspected of stabbing three women from behind. The victims suffered light injuries, according to a police spokesman who requested anonymity because he was not authorized to speak to media.

Japan has been on alert for copycat crimes in the wake of the June 8 mass stabbing that killed seven people and wounded 10 others. The suspect in that attack, 25-year-old factory worker Tomohiro Kato, apparently posted hundreds of threatening messages to the Internet before the incident, with the last one sent just 20 minutes before the violence started.

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When you wish upon a cruise

Orlando Sentinel - It has been 10 years since Disney started its cruises with the Disney Magic ship, followed in 1999 by Disney Wonder. Two more Disney ships will launch in 2011 and 2012. And while you won't find casinos on any Disney ships, you will find plenty of other facilities and diversions on board for every age group -- including grown-ups. That, along with the appeal of the Disney brand, has ensured the cruise line's success.

"I don't think it's fair to say that Disney invented family cruising, because a lot of cruise lines made efforts to attract families to their ships starting in the '90s, but I do think it's fair to say that Disney reinvigorated the idea of family cruising," says Douglas Stallings, who edits Fodor's cruise guides. "Disney proved there is a large market for family cruises. They inspired other large cruise lines."

My children, my wife Mary Lou and I cruised last year on the Wonder. It was memorable and fun for all of us.

I couldn't tear Isabelle, 9, away from her science experiments in the Oceaneer Lab. Her masterpiece was a green glob that resembled something from the Disney movie Flubber.

Vinny, 16, spent all of his time in the Aloft nightclub, which is just for teenagers. After the club closed at 1 a.m., the fun didn't stop. Vinny and other teenagers hung around shooting hoops under the lights.

For adults, Disney ships offer nightclubs, classes, fitness centers, an adult-only restaurant called Palo, and wine, beer and martini tastings. While the kids played, my wife and I relaxed on our stateroom terrace with some wine and cheese.

We also attended a Disney Vacation Club cocktail party (we are DVC time-share members), and Mary Lou browsed the shops for souvenirs.

Toddlers -- even babies -- get attention.

For families with young children, Disney's nurseries, Flounder's Reef, take infants as young as 12 weeks old and toddlers as old as 3.

Some cruise lines keep parents on call to change diapers, but the Flounder's Reef staff takes care of that for you.

Disney's Magic and Wonder also have pools with separation filtration systems that allow diapered toddlers to swim.

And each stateroom has a bathroom with a bathtub -- also relatively uncommon on nonluxury cruise ships. No wonder a survey conducted by BudgetTravelOnline.com rated Disney Cruise Line No. 1 for infants and toddlers, and children 3-7. (It was ranked No. 3 among cruises for kids 8-11, and No. 5 for 12- to 17-year-olds.)

Private island

The Wonder stops at Disney's private island, called Castaway Cay, on its Bahamian cruises. Here, too, there is something for everyone -- including a teen-only beach, an adults-only beach and a family beach.

Vinny and his friends signed up for a couple of teen-only excursions with Disney counselors and headed out for snorkeling, kayaking, banana boat rides, a barbecue lunch and bicycling around the island, while the rest of us snorkeled, lunched and swam with stingrays elsewhere on the island.

Castaway Cay also has Scuttle's Cove, where kids, supervised by counselors, dig for whalebones, make beach musical instruments and play water relay games.

We returned to the ship for a pirate-themed dinner and deck party, which culminated with a spectacular fireworks show, launched from the stern of the ship. We then saw Pirates of the Caribbean on a giant movie screen that was attached to one of the ship's smokestacks on the top deck. The screen displayed a pirate flag for the remainder of the evening.

The ships also offer full-fledged musicals in onboard theaters.

This year, a new musical based on the movie Toy Story premiered on the Wonder. Disney Cruise spokesman Jason Lasecki says the company plans to keep the show exclusively for its cruise passengers.

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Darth Thriller

Disney News - "Star Wars" villain Darth Vader and a quartet of stormtroopers reenact the famous dance scene from Michael Jackson's "Thriller" music video during "Star Wars Weekends" 2008. The unlikely and entertaining pairing of the iconic music video and iconic movie villain is part of the fun for guests during the "Hyperspace Hoopla," a character-filled dance party that highlights the end of "Star Wars Weekends" day at Disney's Hollywood Studios theme park in Lake Buena Vista, Fla. This year's month-long, weekend festival comes to a close June 27, 28 and 29. Event activities are included in regular theme park admission.

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Disney in content deal with Veoh

Hollywood Reporter - Disney said Monday that it would syndicate ABC and ESPN content through Veoh Networks, which becomes only the second major outside video site to reach a formal free-streaming distribution deal with the conglomerate.

Under terms of the deal, full episodes of "Lost," "Ugly Betty," "Desperate Housewives," "Grey's Anatomy" and "Jimmy Kimmel Live" will be available on Veoh through ABC's video player. A twice-daily shortened "SportsCenter" and clips from "Mike and Mike in the Morning," "Pardon the Interruption" and "Around the Horn" will be among the ESPN content found on the site.

Veoh joins AOL Video as only the video site to legally distribute free Disney content online, outside of the company's own sites, ABC's affiliate sites and Cox.net. The Time Warner-owned AOL announced its deal to distribute full episodes of primetime ABC shows last September with the ESPN partnership coming in April.

Disney has a partnership with Facebook, as well, that allows users of the social network to launch the player and view episodes from that site.

Veoh, which is led by founder and chief innovation officer Dmitry Shapiro and CEO Steve Mitgang, counts former Viacom exces Tom Freston and Jonathan Dolgen and former Disney CEO Michael Eisner, who also sits on the company's board, as some of its investors. Veoh also is part of the CBS Audience Network and it has deals with MTV Networks, PBS and Lionsgate.

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2008 Candlelight Dinner Packages begin booking Today

Ring in the holiday season with a Candlelight Dinner Package, which includes dinner at a select Epcot restaurant and reserved general seating at the America Gardens Theatre during the Candlelight Processional. To make dinner reservations, call (407) WDW-DINE (939-3463).

You must eat PRIOR to your Candlelight show time!

Packages not available on Sunday, December 7, at 5 p.m. (Community Relations Showing)

Must guarantee the package with a credit card when booking. Payment is made when you dine at which time you will be given your tickets for the general reserved seating.

Package includes a non-alcoholic beverage. Package does NOT include tax, gratuity or lobster entrees.

For Disney Dining Plan Guests:

Magic Your Way Package Plus Dining: Candlelight Dining Packages will be 1 Entitlement.

If using your Magic Your Way Package + Dining Table Service Meal entitlements toward the Candlelight Processional Dining Package, your entitlements include an entree, a dessert, and a non-alcoholic beverage OR a full buffet and non-alcoholic, non-specialty beverage for each person on the package. Appetizers and Gratuities are not included.

For Non-Dining Plan Guests as well as Guests on the Deluxe Dining, Premium, and Platinum Plans:

Meal includes an appetizer, a entree, a dessert, and a non-alcoholic beverage OR a full buffet and non-alcoholic, non-specialty beverage for each person on the package. Gratuities are not included. Candlelight Dining Packages will be 1 Entitlement for Guests on a Disney Dining Plan.

Tier 1
Seating 1 - $27.99 plus tax & gratuity / ages 3-9 $12.99 (Lunch)
Seating 2 & 3 -$33.99 plus tax & gratuity / ages 3-9 $14.99 (Dinner)

The Garden Grill Restaurant - Land Pavilion
Biergarten - Germany Pavilion

Tier 2
Seating 1 - $37.99 plus tax & gratuity / ages 3-9 $12.99 (Lunch)
Seating 2 & 3 - $44.99 plus tax & gratuity / ages 3-9 $14.99 (Dinner)

San Angel Inn - Mexico Pavilion
Restaurant Marrakesh - Morocco Pavilion
Nine Dragons - China Pavilion
Rose & Crown - United Kingdom Pavilion

Tier 3
Seating 1 - $44.99 plus tax & gratuity /ages 3-9 $12.99 (Lunch)
Seating 2 & 3 - $53.99 plus tax & gratuity / ages 3-9 $14.99 (Dinner)

Chefs de France - France Pavilion
Tutto Italia - Italy Pavilion
Le Cellier Steakhouse - Canada Pavilion
Teppan Edo and Tokyo Dining - Japan Pavilion
Coral Reef - The Seas with Nemo and Friends Pavilion

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Disneyland Punches Up Indy Show

AP - The big news at the Disneyland Resort is the opening of Toy Story Midway Mania, the groundbreaking interactive attraction that has guests busting virtual plates and playing other traditional carnival games using newfangled 3-D video game technology. It's generating huge, er, buzz, at both Disney's California Adventure and at Disney's Hollywood Studios in Florida. I just returned from a visit to the Anaheim resort, and I'll have a review of the new ride next week. Here are some other developments from the Happiest Place on Earth:

The bottom floor of the Innoventions pavilion at Tomorrowland now features the Dream Home. Harking back to Walt Disney's original conception for the land, as well as to the Carousel of Progress attraction that occupied its space for many years, the new exhibit showcases new and emerging technology in an engaging way. Guests can play with many of the high-tech gizmos, such as the interactive video puzzle that magically appears on the surface of the dining room table or the electronic musical instruments available in the "back yard." They can also interact with members of the Elias family--Elias was Walt Disney's middle name--the fictional, relentlessly perky clan who has inexplicably opened up its futuristic home to Disneyland's teeming masses. Other wonders in the Innoventions Dream Home, about 65% of which represents technology currently on the market, include: a kitchen presided over by a computer named "Lillian" (which was the name of Walt Disney's wife) that responds to voice commands and offers recipes in a monitor embedded beneath the counter; a "magic mirror" that superimposes virtual clothes over the projected image of whomever stands before it (although, wouldn't it be easier to just hold up an actual article of clothing in front of a real mirror?); and a 3-D printer that copies and conjures dimensional items. It's all quite intriguing, but the implacable Disney traditionalist in me pines for the Carousel of Progress (which is still sending audiences in circles at Florida's Magic Kingdom).

Capitalizing on the Indiana Jones frenzy fueled by the release of the sequel a few weeks ago, Disneyland has peppered Adventureland (which already features the wonderful Indiana Jones Adventure) with all kinds of Indy goodies. With the aid of an available archaeologist's map, guests can find clues and artifacts hidden along the Jungle River Cruise and throughout the land. An Indy doppelganger periodically appears on rooftops to battle one of his enemies. And a new Indiana Jones show solicits young audience members to help solve an archaeological mystery. I was more than a bit surprised to see the Indy character connect with a few swings to the face of his female nemesis in the show. (In fairness, said nemesis kneed Dr. Jones in the crotch first. Ouch!) Has Disneyland descended to the depths of WWE-style, simulated male-on-female violence? What's next? An enraged Donald Duck putting a chokehold on a defenseless Daisy? Apparently, I wasn't the only one taken aback by the Vince McMahon smackdown. Glenn Kelman, a senior show director with Disney, says that the show will be retooled in response to guest feedback. Starting the week of June 21, the Indiana Jones character will "struggle with, push, and shove" the female baddie instead of directly hitting her. And Donald Duck will be sent to anger management classes.

As to future plans, Jay Rasulo, chairman of Walt Disney Parks and Resorts, offered a few tidbits about the extensive makeover of Disney's California Adventure that began with the opening of Toy Story Midway Mania. The much-anticipated Radiator Springs Racers attraction that will anchor the new Cars Land will use (as-yet-unidentified) breakthrough technology to pit guests in two ride vehicles against each other as they rev through scenes from the Pixar movie. "Until the very end, you won't know who is going to win the race," Rasulo says. Confirming that the ride will have some similarities to Epcot's Test Track, the Disney executive didn't say what role, if any, guests would play in controlling the vehicles and determining the outcome of the race. Although ground will break shortly, Rasulo says that the ambitious Cars Land will be the final component of the park's transformation to open and won't debut until 2012. The main gate changes and radical makeover of the front of the park will also be among the last things to open. And while he didn't give firm dates for The Little Mermaid Ride or Disney's World of Color Lagoon show, Rasulo did say that about every 18 months there would be something new at the resort's second park; look for those to open in 2010 and 2011. The Little Mermaid dark ride will focus on the movie's music, he notes. "When completed," Rasulo says, "Disney's California Adventure will feel more immersive and richer. It will have more heart."

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Disney wants higher valuation, Wall St hesitates

Reuters - Walt Disney Co is waging a campaign to convince investors that its product range and brand make it more valuable than media peers and more like a consumer goods company -- but so far that has proved a hard sell on Wall Street.

On calls with analysts and at investor conferences since November, Chief Executive Bob Iger and Chief Financial Officer Tom Staggs have argued that the second-largest U.S. entertainment company should be viewed as a stable global brand rather than a cyclical, hit-driven media business.

"I think we should be considered differently from our peers ... hopefully that translates into value as well," Iger said on Tuesday at the opening of the Toy Story Mania ride at Disney's California Adventure theme park in Anaheim, California.

Disney executives have been touting "the Disney Difference" -- the company's growing stable of characters, its ability to apply them to all its businesses and its growing global reach -- as elements that set the company apart from media rivals.

But some analysts, including David Bank of RBC Capital Markets, say as long as Disney derives so much of its revenue from movies, TV and theme parks -- 93 percent in 2007 -- it will be valued as a media brand, especially in a down economy.

"There is no way to get around the reality that Disney is a hit-driven business," Bank said, though he accepted that "a leverable brand does tend to get a premium" valuation.

At a multiple of 13.4 times estimated 2009 earnings, Disney shares trade above big names like Viacom Inc, at 10.6, and Time Warner Inc, at 12.2. But its price-earnings ratio lags consumer companies with similar brand power, including Coca-Cola Co at 15.7 times 2009 earnings, Nike Inc at 17.1, and Procter & Gamble Co at 16.7.

Disney's share price, having climbed out of a trough around $23 shortly after Iger took over, has languished in the mid-$30 range for more than a year despite three years of double-digit earnings growth and $16 billion in share buybacks. Yet analysts who follow Disney have a median price target of $40.

IT'S THE ECONOMY...

"I think the reason its (P/E ratio) is somewhat depressed is not because Disney is not a 'best of breed' brand -- it is concerns over the macroeconomy," Bank said.

To get the same treatment as a global consumer brand like Nike, Disney needs a larger overseas presence, Susquehanna Financial Group analyst John Shanley said. Nike earns about 62 percent of its revenue abroad versus 20 percent for Disney, insulating Nike against sales and fashion cycles, he said.

"As Nike grows internationally, that seasonality becomes less of a factor," said Shanley, a senior athletic and footwear industry analyst. "There is much more cyclicality in footwear than you are going to find in the Walt Disney business."

Iger and Staggs have argued that no other U.S. media brand can sell products around the world like Disney.

"We really have the most valuable brand in global family entertainment and in much of the space that we occupy, (we are) the only real brand that matters," Iger said.

The executives say they have cushioned businesses against economic swings: by introducing moderately priced vacation packages and hotel rooms at its parks, testing online ad sales and distribution to hedge against weak TV ratings, and cutting movie output to focus on Disney-branded family fare that can sell across all its units.

Crowell, Weedon & Co partner Douglas Christopher agreed that Disney's global brand equity is "great" but cautioned "you can't just take a brand like that and go into every market."

Disney would have a hard time equating itself with consumer staples like Coca-Cola or Procter & Gamble because of its past initial difficulties in international markets, as well as the nature and pricing of its products.

"When you are talking about purchases of $5 or less -- staples -- you can make that argument better, which is why you see Procter & Gamble trading at the high end of the range of (P/E) multiples," Christopher said.

Investors should instead reward Disney for its stable free cash flow and for fixing operational problems from the 1990s, as well as acknowledge its U.S. real estate assets.

"They have been delivering and the stock is the same price," Christopher said. "This is a company that is being valued as a sleepy old industrial company."

An increase in Disney's annual dividend, whose return is less than half that of Coke and P&G, could also make "a lot of friends" in the investment community, Christopher said.

Tuna Amobi, senior media and entertainment analyst for Standard & Poors Equity Research, said that while "there is something to be said for Disney's ability to spawn new franchises and monetize them," it does not fit a consumer products mold.

"I think that would be short-changing the other assets they bring to the table," Amobi said, adding that with those assets comes volatility.

"ESPN and the parks are the main engines that are driving the main results of Disney," he said. "ESPN has been as steady as they come ... the biggest question mark is how the parks are going to hold up."

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Disney and Pixar excited about Wall-E

OverTheLimit - Disney and Pixar are at it again and are ready to release Wall-E this Friday.

The film will open on June 27 and is Pixar’s latest effort.

The new animated feature film chronicles the adventures of a quirky little robot named Wall-E.

He has been stuck on Earth for quite some time, but when he meets a robot called EVE, he quickly finds himself chasing her across the galaxy.

Pixar and Disney have been masters at creating new and unique characters that can capture the imagination of both the young and the old.

This is nothing out of the ordinary for both companies, as Wall-E is poised to be a major hit.

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45 Years of Tiki's

Disney this Day - Forty-five years ago today the Enchanted Tiki Room opened up in Disneyland.

It was the first attraction to use Audio-Animatronic figures and was revolutionary concept at a time when people thought jet backpacks were just around the corner.

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Disney's Tinker Bell, 24 others getting Hollywood Walk of Fame stars

Orlando Sentinel - Hollywood will enshrine an eclectic bunch in its famous curbside Walk of Fame next year, including Hugh Jackman, Ben Kingsley, The Village People and fictional Tinker Bell.

Recipients of the sidewalk stars also include Felicity Huffman, William H. Macy, Cameron Diaz, Robert Downey Jr., Tim Burton, Leslie Caron, Charles Durning, Ralph Fiennes, William Petersen, Kyra Sedgwick, John Stamos, Mark Burnett, Chuck Lorre, Kenny "Baby Face" Edmonds, Dave Koz, The Miracles, Doug Morris, Rush, Shakira, KFI radio personality Bill Handel and KCRW host Harry Shearer, who also provides voices for characters on " The Simpsons."

Cheeta isn't on the list. The animal actor, whose credits include the 1967 comedy "Doctor Dolittle" and the "Tarzan" movies, was trying for the seventh time to get a sidewalk star.

His handlers had launched an online petition to get supporters to urge the Hollywood Chamber of Commerce to give him a star in 2009.

Guinness World Records has called the 76-year-old chimp the oldest living, non-human primate. Cheeta is retired and lives in Palm Springs.

The Hollywood Chamber of Commerce's Walk of Fame Committee chose the recipients, who were ratified by the board of directors Thursday.

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Disney’s ‘Camp Rock’ Tops All in Ratings

Television Week - Walt Disney Co.’s “Camp Rock” attracted 8.9 million viewers on the Disney Channel Friday night, making it the No. 1 program on television, including shows on the broadcast networks.

While not as big as last summer’s “High School Musical 2,” “Camp Rock” weighs in as the highest-rated entertainment show on cable this season. It also beat the debut broadcast of Disney’s original “High School Musical.”

Disney had been counting on “Camp Rock,” featuring the popular Jonas Brothers, to become the same type of multi-media phenomenon that “High School Musical” has grown into. The company will continue to air the movie on its other broadcast and cable channels through the weekend.

“Camp Rock” appears on the ABC television network as part of the “Wonderful World of Disney” franchise on Saturday and on ABC Family on Sunday. The movie also aired on Radio Disney and will premiere on Disney.com Monday.

“Camp Rock” will debut on Disney Channels worldwide beginning in August.

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Deadliest Catch Star goes to Epcot

Disney News - The Norway pavilion at Epcot will host Sig Hansen. He is one of the stars on the reality series on The Discovery Channel, "The Deadliest Catch." He will appear in-park July 10-13, 2008. Hansen will be inside The Puffin's Roost, the pavilion's merchandise location, each day. He will be joined by his brothers, Edgar and Norman Hansen, who also appear on the show.

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Top Tips of Disneyland Paris

Evening Chronicle - Get there early before the crowds to avoid the longest queues. When we were there the park opened at 8am instead of its normal 10am. The complex closes at 7pm so stay late when the crowds have started to subside.

Get a Fast Pass. This free service, which you book for, allows you to fix a time to come back to a ride and effectively jump queues.

Budget carefully, otherwise with so many tempting toy shops and fashion stores you could end up penniless. We agreed with Lily that she could have one major purchase a day.

Try to eat lunch outside the busy period between noon and 2pm inside the parks when it's far easier to get served. Or take a break and go to Disney Village restaurant area.

Measure your child or grandchild's height as there are restrictions on some of the more scary rides. You'd be miserable if you've stood patiently for half and hour and then not be let in. All the height restrictions are clearly marked on your free guides.

Try to plan your day. It worked for us. By mapping out each area we wanted to cover we didn't waste time.

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Disney Play Happy Little Families

IGN - Disney has picked up the rights to a high-concept comedy that sounds like a cross between Small Soldiers and The Borrowers.

The film is called Happy Little Family, and according to The Hollywood Reporter, revolves around a family that is turned into a popular set of dolls. They must then apparently work together to survive the dangers encountered in their newly small state, and find a way to return to their human form.

Patrick Doody and Chris Valenziano have written the script. Their previous collaborations include TV movie Bugs and videogame Silent Hill: Homecoming.

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Disney Rides on Wireless Ethernet

Design News - Old-school midway games just got a high-tech makeover from Walt Disney's Imagineers. Their new Toy Story Midway Mania attraction, which opened in Disney's California Adventure Park earlier this week and in Disney World in May, recreates the kind of shooting and throwing games that can still win you a stuffed animal at carnivals and boardwalks around the country.

These games, however, take place not in carnival booths but in a 3-D gaming environment designed by Walt Disney Imagineers with some help from Pixar Automation Studios. In Midway Mania, there are no physical objects to hurl or fire at targets – no rings to toss, no darts to throw, no air rifles to point at sheet-metal ducks.

Instead, players first make their way past an animatronic Mr. Potato Head carnival barker, whose voice and schtick come from Don Rickles. Then they don a set of 3-D glasses and hop into swiveling ride vehicles that convey them to a series of virtual games. Not counting a practice pie-throwing round, Midway Mania has five scored games in all, each inspired by a different "Toy Story" character.

Once parked in front of the individual games, the players use a pull-string shooter to fire virtual projectiles at a large screen. The attraction tallies scores for all the players based on the point value of the targets they've hit. It even awards virtual plush toys, displaying them on each vehicle's on-board computer screen.

Though the games play out in 3D, the Imagineers have added another dimension to the game. The attraction also includes special effects in which game actions have real-world consequences. Throw a virtual dart that pops a virtual balloon, for example, and you get a puff of air or spritz of water in the face. Chrissie Allen, senior producer and director for the attraction, says the effects add a fourth dimension to the ride. "The world of the game completely envelops you," she says.

All of that immersive gaming may be a blast, sometimes literally. Yet Midway Mania has a serious side that makes all the fun and games possible. According to Jody Gerstner, Walt Disney Imagineering's executive director of show and ride controls, the attraction runs on one of Disney's most advanced automation systems to date. Built primarily around components from one of its corporate partners, Siemens Energy & Automation, the system marks the first time Disney has used industrial Ethernet in a ride control application. "We've done show controls over Ethernet before, but those don't involve moving people around," Gerstner says.

The automation system breaks new ground in other ways too. One is its scale. "It's the biggest system we've done, not geographically but in the number of control zones," says Gerstner. Another is in the amount of integration work that had to be done to weave the attraction's distinct game, ride and show elements into a seamless user experience. And the attraction is a great example of how the clever use of position sensors and software can take up the some of the mechanical slack in motion control systems.

Talk to Imagineers like Gerstner or Allen, and you will quickly get that they obsess about the entertainment value of the rides they create. And in that sense, Imagineering couldn't be more different than the engineering practiced by those who work on industrial machines. After all, when is the last time anyone had to design a fun form fill and seal machine?

Like all engineers, though, the Imagineers still have to hit hard engineering targets related to safety, throughput, uptime and installation cost. And hitting all those targets in this case called for a control technologies that should appeal to those who design machines for factories rather than theme parks.

Fun with Ethernet

Midway Mania's overarching control system actually consists of three sub-systems, one each for the ride vehicles, the games, and show elements. Ethernet is the common thread tying everything together.

The ride controls, which govern the movement of the vehicles through the attraction, run on two kinds of industrial controllers. The central wayside controller, a Siemens 319 PLC, manages the vehicle flow through the attraction. "The wayside controller is the traffic cop," Gerstner says. Each vehicle also has an onboard controller, a Siemens 315 PLC that handles programmed speed profiles, position data gathered from sensors, safety measures and diagnostics.

For vehicles to move through the attraction, the vehicle's onboard controllers wirelessly communicate their position data over ProfiNet RT to the wayside controller. That central controller then generates a signal, which goes out over a proprietary, hardwired network to the 397 busbar zones on the vehicle steel track. That signal is then transmitted back to the individual ride vehicles through a brush shoe that contacts the busbar Gerstner calls this control out a "go, no-go PWM signal." It tells individual vehicles whether they have permission to proceed at their programmed speed, whether they should stop or whether they should proceed at a reduced speed.

The game controls likewise have both centralized and onboard elements. A centralized PC-based gaming controller distributes gaming data from each ride vehicle to a bank of computers that run all the gaming software. The massive computer farm for Midway Mania houses more than 150 computers in all, including one Windows XP PC from HP for each of the attraction's 56 game screens. The on-vehicle controllers handle game information specific to each vehicle, such as the positioning of the shooter and onboard score display.

As with the ride controls, the centralized and on-board gaming systems communicate over wireless Ethernet, sharing the onboard wireless infrastructure with the ride controls. Physical connections between the game computers take place over a standard 100 Mbit/s Ethernet network – with the exception of a gigabit backplane between the switches in the main game controller.

Both the ride and game control systems share a wireless link to get data off the vehicles. On the vehicle is shared Siemens SCALENCE W access point module on the vehicle which couples with SCALENCE W access points off the vehicle via a leaky coax cable along the track. Olaf Scheel, a Siemens engineer who served on Midway Mania's design team, the wireless system has been "hardened" to prevent any intrusions or denial of service attacks. And he notes that on the ride control system, safety is ensured by the one-way nature of wireless communication. "The onboard controllers only send data," he says. They get their go-signal only through the hardwiring.

Aside from the ride and game controls, the system has additional PCs for its show controls, including a rack of computers that run the attraction's special effects. These, too, are nodes on the standard Ethernet network.

Working Together

Taken individually, Midway Mania's individual control systems are pretty straightforward, but it's how they work together is what determines whether attraction soars or falls flat. "The hardest part of the project was defining all the software interfaces between the game, ride and show controls," Gerstner says, noting that all three systems have to be closely coordinated to deliver that seamless user experience.

The game and ride control systems, for example, both coordinate their efforts at all times. During normal operations, the game controller needs to know where the ride controls have parked vehicles relative to the game screens. That task is trickier than it sounds. Gerstner says the electric motors, right-angle gearboxes and pinch-rollers that move the vehicle have a certain amount of play in them. So do the mechanical brakes that stop the vehicles in front of the screens. "We had to find a way to compensate for the variation inherent in our mechanical system," he says.

The game and ride controls also mount a coordinated response to back-ups or delays, which could be caused by someone triggering one of the attraction's many pressure-based safety devices or even a slowdown in the vehicle loading process. "We know back-ups happen," Gerstner says, "but system does the right things even when everything isn't perfect." Those right things include launching game sequences, such as an extra practice round if users get stuck in front of one screen for too long. They also include more theatrical responses, such as an announcement voiced by "Toy Story" characters.

Many of these coordinated efforts require the ride and game controls to use position data gathered by two complementary tracking methods. The first uses Pepperl+ Fuchs binary proximity sensors, four of which are mounted beneath each ride vehicle, to pick up a set of absolute position markers scattered at strategic locations along the track. "These give us an indication of where each vehicle is in the building," Gerstner says.

While crucial for generating the go-no go signals and controlling the flow of multiple vehicles, proximity sensor tracking lacked the resolution needed to register the vehicle to the game screen. So the Imagineers added a second tracking system that can determine vehicle position within an inch. It uses a Banner laser sensor, again under-mounted on the vehicle, to read graduated strips placed in the floor near the parking locations for each game. This fine-positioning system helps compensates for all the variation inherent in the mechanical system. "The game doesn't care if the car parks in the same spot every time. It just needs to know where each car has actually parked, and it can compensate." Gerstner says.

Positioning data also plays a key role in determining the position of the shooter relative to the game. An algorithm in the game software determines position using data from the three encoders on the shooter itself along with another encoder that measures the amount of swivel on the ride vehicle turrets. "Turret swivel is superimposed on the rotational axis of the shooter," Gerstner says. The shooter-position algorithm also takes the vehicle's actual parking position into account. Gerstner describes this positioning algorithm "very complex," but adds that it still made more sense than trying to come up with a separate sensing system. "We had enough accuracy to mathematically determine the position of the shooter tip with data we already had," he says.

A New Approach

Midway Mania's controls embody a couple of important departures from Disney's traditional way of engineering large control systems. Gerstner points out that the company's larger attractions tended to have point-to-point I/O in the past. That design approach can be clearly seen in square footage set aside for I/O cabinets in a room adjacent to Midway Mania's massive computer farm.

Much of that control room remains empty, however, since the ride controls take up just two cabinets. Gerstner attributes much of the control system's physical economy to the Siemens' distributed I/O and to the Ethernet backbone that ties all the control systems together. "Ethernet simplified the wiring and all the associated touch labor," he says. "To be honest, I don't know if we could have done this project using our traditional architecture. It would have taken a lot of copper."

Another departure for Disney is in its use of a centralized controller in an attraction of this scale. In previous rides with a similar zoned busbars – such as its Rocket Rod ride – Disney had to distribute the controllers around the rides. "We couldn't go centralized because of the challenge of processing and send permissible signal out to all the zones," Gerstner says. The 319 had speed and power to overcome that problem. "It's a screamer," Gerstner says.

In fact, central PLC and the ProfiNet RT had more than enough processing muscle and speed for this application. Scheel notes that the central PLC scans and execute the code for all 397 busbar zones in 32 milliseconds. "We could go faster if we had to, but there was no need," he says, noting that ProfiNet RT can update every millisecond if necessary.

Same goes for PCs and Ethernet used in the gaming systems. Gerstner says it has bandwidth to spare, and its switches only utilize about 10 percent of their capacity at any given time. "That's the thing about bandwidth, you never know how much you'll need when you start a project. So it's always better to have more than less," he says.

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Joe Ranft Tribute in Toy Story Midway Mania

Disney Blogger - I had been through the Disney’s Hollywood Studios version of the Toy Story Midway Mania! Fastpass queue at least a dozen times before I noticed this wonderful detail. Just before you enter the main queue room, there’s a blue bookend with the title of “Magic Made Easy” with the author J. Ranft.

It’s a tribute to Joe Ranft, a Pixar story artist who died in a tragic auto accident back in 2005. Besides being incredibly talented, funny, and warm hearted, Ranft was a bit of a magician, hence the book title.

It’s obvious his absence is still keenly felt in the halls of Emeryville. Major points to Walt Disney Imagineering for adding this detail.

There is one mystery detail remaining; the book’s publisher is “Planet Fog Press”, which I assume pays homage to the California San Francisco Bay Area. But if you know different, please chime in.

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$100 Disney Gift Card Offer Returns for Remainder of 2008!

Wisbusiness - United Vacations is bringing back one of its most popular vacation offers to undeniably two of the most magical destination spots in the U.S. to help make the vacation experience for families more affordable and a lot more exciting.

Now through the end of the year, travelers can count on United Vacations to receive a $100 Disney Gift Card with their vacation purchase to the Walt Disney World(R) Resort in Orlando, Florida and the Disneyland(R) Resort in Anaheim, California throughout 2008.

To qualify customers must book by 12/31/08 and travel 7/1-12/31/08 using promo code GIFT. The following must be included in their package purchase:

Vacations to the Walt Disney World(R) Resort:

Roundtrip flight to Walt Disney World(R) Resort (WDW) with 4 nights or more at a participating hotel*, and 4-Day or longer Magic Your Way Ticket per person

(Guests will receive their gift card upon check-in at a Walt Disney World(R) Resort Hotel.)

Vacations to the Disneyland(R) Resort:

Roundtrip flight to Disneyland(R) Resort (DLR) with 4 nights or more at a participating hotel*, and 4-Day or longer Park Hopper(R) Bonus Ticket per person

(Guests will receive their gift card upon check-in at a Disneyland(R) Resort hotel, or {if staying in an Anaheim hotel} when they pick up their Park Hopper(R) Bonus Tickets at the Theme Parks Main Entrance.)

Travelers can spend the Disney Gift Card online or splurge on vacation. The Disney Gift Card is the ideal way to buy Disney merchandise, food, parking, and much more. Disney Gift Cards can be redeemed at selected shops and food locations throughout the Disneyland(R) Resort, Walt Disney World(R) Resort, Disney Store locations in the U.S., DisneyShopping.com and Disney Cruise Line(R).

See America Sweepstakes Series -- enter for a chance to win a Disney vacation!

Anyone age 21 or over may enter for a chance to win one of two vacations packages at http://www.unitedvacations.com/ by 7/31/08.

For complete offer details visit http://www.unitedvacations.com/.

Consumers: Purchase online at http://www.unitedvacations.com/, by calling 888-328-6877 or by contacting a travel agent.

Travel Agents: Book UV through VAX VacationAccess(R) at http://www.vaxvacationaccess.com/ or the VAX VacationAccess technology via Amadeus AgentNet, Sabre Vacations, and Vacation.com AgentNet.

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ABC Moves to Expand Its Reach on Video Web Sites

The New York Times - ABC, the stingiest of the major television networks when it comes to syndicating its programs across the Web, is loosening up a little.

The network, owned by the Walt Disney Company, is expected to announce on Monday that full episodes of prime time shows like "Lost," "Desperate Housewives" and "Ugly Betty," along with short clips and game highlights from the cable network ESPN, will be accessible through the independent video site Veoh.com.

Like YouTube, Veoh features short, user-submitted video clips. But lately it has also mixed in material from large media companies like CBS, Viacom's MTV Networks and USA Network. Veoh Networks, based in Los Angeles, is backed by the former Disney chief executive Michael D. Eisner, along with other private investors.

The deal with Veoh is ABC's second agreement to stream free, advertising-supported shows on a Web site other than its own or its broadcast affiliates'. Last fall, it struck a similar deal with AOL. Though it is not disclosing financial arrangements of the Veoh deal, ABC said it was paying Veoh for the traffic driven to its programs and commercials, which ensures Veoh will heavily promote ABC's offerings on its home page.

"These types of partnerships allow us to reach our fans and viewers in a much deeper and more meaningful way," said Matt Murphy, the senior vice president for digital media distribution at Disney and ESPN Media Networks.

Mr. Murphy said the company was considering other distribution deals with sites like YouTube and Hulu. "This is a world where you have to constantly re-evaluate your business and constantly look at partners and how they are running their businesses," he said.

ABC's eagerness to expand distribution may be a reaction to other networks, which are moving faster to propagate their programming across the Web. Fox and NBC have pooled their content on the jointly owned Hulu.com, which syndicates their shows on other sites, including MySpace and Yahoo. Programs from CBS appear on more than a dozen sites, like Joost, MSN, Bebo, AOL, Veoh and Comcast.com.

ABC has pursued the more cautious strategy in an effort to preserve its ability to present programming in its own proprietary, full-screen media player, which it developed with the Utah-based Move Networks. The player displays high-quality video and makes it impossible for viewers to skip the commercials. Veoh will use the ABC media player to show ABC and ESPN programming on its site.

For its part, Veoh hopes the deal will help position it as a hub for all full-length television shows. "You are practically seeing a mad rush of networks clearing rights and digitizing their shows and getting partners to showcase their shows," said Dmitry Shapiro, Veoh's founder and chief innovation officer. "They now realize that most of their viewership happens outside their own sites."

Mr. Shapiro also said that Veoh would soon introduce an advertising system to allow advertisers to focus on viewers who watched specific shows, like "Lost," even when they had moved on to unrelated video clips.

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Talent hub for theme parks lies in Orlando-area

Orlando Sentinel - Want to create your own theme park? The ideas, the talent and the products may all be available to you in the shadow of Walt Disney World, Universal Orlando and SeaWorld.

Since the late 1980s, scores of companies specializing in "themed entertainment" have emerged in Central Florida. Drawing much of their talent from the area's Big Three theme-park resorts, they began providing plans, construction, equipment, entertainment and various services to Walt Disney World, Universal Orlando, SeaWorld Orlando -- as well as to other theme parks and resorts worldwide.

Now, as many of those companies mature and continue to multiply, Orlando is becoming a one-stop shop for theme-park goods and services ranging from master planning to admissions-management systems, from ride design to ride manufacturing, from themed construction to sidewalk entertainment. They include multipurpose contractors such as Baker Leisure Group, highly refined specialists such as former Disney a cappella choral arranger Derric Johnson, or heavy manufacturers such as Hopkins Rides.

"Without question, if someone wanted to develop a theme park, they could put together a really substantial team just based on Central Florida talent," said Bill Coan, president of ITEC Entertainment, a multipurpose contractor started by former Disney executives in 1985. "There is a high quality of talent here, not only from basic architecture and engineering, but technical talent. It has been since the mid-1990s, and has continued to grow and develop."

After opening in the early 1970s, Disney World handled most of its park-development and entertainment chores in-house, relying on talent developed at Disneyland in Southern California. But by the time Universal Studios began building its Central Florida park in the 1980s, local contractors had begun to spring up. And as Disney, Universal and SeaWorld expanded in the 1990s, many contractors flourished.

Today Florida is home to more companies that are members of the theme-park industry's biggest trade group than any other state, even California. Florida has 286 members of the International Association of Amusement Parks and Attractions. California has 281. Texas, New York and Ohio, three other prominent states in IAAPA's ranks, have a combined total of 283.

"A lot of that talent was brought here because of the parks, and as people retired or they were downsizing or whatever, they tended to stay because most people enjoyed living in Orlando," said former Disney entertainment executive Ronald Logan, now a consultant and a professor at the University of Central Florida's Rosen College of Hospitality Management.

The industry's unique aspects require not just unique skills but a special frame of mind, said Jerry Aldrich, a former Disney executive and now president of Amusement Industry Consulting in Orlando. Those unique aspects, he said, show up in something as complicated as coordinating the ride systems, themes and special effects needed to create an attraction such as the Amazing Adventures of Spider-Man -- or in something as simple as knowing where to place the bathrooms, or how many toilets to install.

Or what those toilets should look like, added Jim Pope, principal and studio director at Morris Architects, one of several Orlando architecture firms that have theme-park specialties.

"It sounds silly, but the entertainment experience needs to permeate everything," Pope said. "You do tricks in the restroom -- maybe with mirrors with five-second delays. There are all kinds of things you can do to design entertainment into the mundane."

After the 2001 recession and the 9-11 terrorist attacks in New York and Washington, the local theme-park market sagged, especially compared with the go-go '90s, and those contractors that weren't already courting out-of-town clients learned to do so. Now the worldwide market for theme parks is expanding rapidly, with perhaps two dozen parks now under development in countries from China to the United Arab Emirates.

Bill Nassal Sr., president of the Nassal Co. -- the largest of several Central Florida construction companies that specialize in making buildings look like castles, dinosaurs or other theme-park shapes -- said Orlando's themed-entertainment community has grown to a size that it now attracts talent from out of state.

"Twenty years ago, five out of seven bidders [on a project] were from Los Angeles, because that's where all the artists are. Now, all the artists in Los Angeles -- a good portion of them -- are moving here," Nassal said.

Nassal Co., which claims the title of world's largest themed-construction company, has 120 employees in its Kaley Avenue production facilities. He's expecting so much work in the Middle East that he's planning to open a plant in the United Arab Emirates, where at least 11 theme parks are under development.

"The theming industry is really going to be gobbled up by the Emirates," he predicted.

Even smaller, highly specialized companies are catching the international wave. Bill Brown, for example, learned all about high-diving entertainment at SeaWorld Orlando. Now his company, Brown Entertainment, produces such shows in Hong Kong, China and Macau, and hopes to do so soon in Brazil.

Orlando's themed-entertainment businesses are also taking skills honed in local parks and marketing them in related lines of work. Andrew Nicholls' Orlando Special Effects, for example, now sells pyrotechnic special effects to the military. And Back Stage Technologies, started by former Disney effects producer Jeff Wade, has developed a "cooling fog" that it sells to nightclubs.

Hardrive Productions, run by former Disney World entertainers Pamela Bolling and Greg Brown, produces highly choreographed, elaborately costumed live dance shows for clients as varied as Las Vegas casinos, NBA teams, TV programs and cruise lines. Its costumes and set pieces fill three Orlando warehouses, and there's enough work to keep as many as 17 seamstresses busy.

Bolling, who choreographs the shows, said she has no problem finding talented dancers in Orlando.

"Over time, building talent, training people, we've been able to find a niche here in this city, staying pretty strong," she said.

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Sunday June 22, 2008

Disney's 'Camp Rock' scores big ratings
Get autographs at Disney restaurants
Catering to kids, Disney style
Star Wars Weekends at Disney's Hollywood Studios
Tourist Robbed At Hotel Near Disney
WALL-E World
Indian kids to attend Disney's education series

Disney's 'Camp Rock' scores big ratings

Hollywood Reporter - Disney Channel's Jonas Brothers movie "Camp Rock" debuted big Friday night, though it didn't match last year's record-setting "High School Musical 2."

"Camp Rock" averaged 8.9 million total viewers at 8-10 p.m. Friday, making it the network's No. 2 most-watched original movie ever behind "HSM 2," according to Fast National Ratings from Nielsen. "Rock" pulled in about half of that movie's audience (17.2 million) in its Aug. 17 premiere.

However, "Camp Rock" did outdo the original "HSM," which debuted in January 2006 to 7.7 million viewers, and other original movies like "Jump In!" which averaged 8.2 million in January 2007.

In the kid demos, "Camp Rock" drew 3.5 million kids 6-11 and 3.4 million tweens 9-14.

The movie made Disney Channel TV's most-watched network from 8-10 p.m. Friday in total viewers, topping runner-up CBS by more than 3 million viewers, as well as in the kid demos.
"Camp Rock" peaked in its final half-hour with 9.8 million viewers, growing by 1.9 million from beginning to end.

The movie airs again Saturday night on ABC and Sunday night on ABC Family and will be available at Disney.com Monday.

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Get autographs at Disney restaurants

Allentown Morning Call - The couple at the next table in the upscale restaurant eyed the two little kids in our group with decided distaste. Their mom was upset, but I convinced her we should simply ignore the dirty looks.

For one thing, I didn't think the 3-year-old and her 5-year-old brother were misbehaving. True, a glass of milk got spilled and they were (somewhat) noisy and jumped around a bit, picking up crayons that had dropped on the floor. But so were a lot of the other kids at The Flying Fish, the noisy, bustling Orlando restaurant. Besides, we were smack in the middle of Walt Disney World and I figure anyone who is dining at one of the 300-plus eateries here has got to be prepared for kids at the next table (unless they're at the Victoria and Albert, Disney's only adults-only restaurant.)

That said, wherever you take your kids out for a meal -- at home or while traveling this summer -- it's good to be prepared with a pad and paper (I taught 5-year-old Ethan how to play hangman) and even some crackers. I was disappointed that Disney restaurants -- so quick with the kids' menus and crayons and awesome kids' desserts (how about a white-chocolate puzzle that came with a brush and different color frostings so they could ''create'' their own desert?) -- didn't immediately offer some Mickey-shaped crackers when we sat down.

If you haven't been to Disney World or Disneyland in a while, you'll be surprised by the quality and variety of the food. It's no longer about overpriced burgers and fries (though you certainly can find those). Try an Asian-fusion eatery (Yak & Yeti at Animal Kingdom) or check out The Wave at Contemporary Resort, which promises organic beers and American cooking.

Of course, the kids with us preferred the old standards -- like eating in '50s-era ''cars'' at Sci-Fi Dine-In Theater at Disney's Hollywood Studios and watching old cartoons on the giant movie screen, all designed to make us think we were at an old-fashioned drive-in, complete with stars twinkling above us.

There are a lot of healthier options too, if you can get the kids to eat them.) Kids meals now come with fruit or vegetables and juice, water or low-fat milk and there are fruit carts around the park.

When I booked reservations, I was asked if anybody had allergies so that the information could be noted. (Don't be shy about dietary requests either. Walt Disney World gets more than 7,000 such requests a month -- just call a few days in advance if you need meals free of gluten, eggs, dairy or peanuts, for example.)

But even at Walt Disney World, you might not be able to get a table at the restaurant-of-the-moment. If you have a little princess who wants to dine with Cinderella, book as soon as you book your trip and even then, you won't be guaranteed a spot. Same with dinner at the California Grill atop the Contemporary Resort, with terrific food and a first-rate view of the Magic Kingdom fireworks. (Call 407-939-3463 for dinner reservations.)

A tip from Disney VIP Guide Maureen Murphy (Yes, Disney offers VIP guide service to steer you through the parks, though they don't offer front-of-the-line access): the Princess Storybook meals at Epcot's castle-like Akerhus Royal Banquet Hall are an easier reservation to get.

We opted for Chef Mickey's breakfast at the Contemporary Resort where the kids were so enthralled by Mickey, Minnie, Goofy and the rest of their pals, getting autographs and hugs, posing for pictures, that it was tough to get them to eat their breakfast, which was surprisingly good.

Choose your character meals (and you probably will never pay more for the kids' eggs and pancakes!) based on your kids' favorite characters -- Breakfast with Winnie the Pooh and friends at The Crystal Palace in the Magic Kingdom or Lilo and Stitch at the Polynesian Resort; lunch with Chip n' Dale in Epcot, or the gang from Playhouse Disney at Hollywood and Vine at Hollywood Studios, Dinner with Cinderella at 1900 Park Fare at the Grand Floridian Resort.

Be prepared with cameras, autograph books (we filled up two!) and pens. Rest assured that the characters will stop at your table. These meals, while pricey, are a great way to get those autographs, hugs and pictures (with mom and dad too!) without waiting on the inevitable lines in the parks.

Another tip: If you are planning to spend your entire time at Walt Disney World (or Disneyland in California) consider the well-priced meal plans that you can add on to your room/tickets package that even include a daily ''snack.'' Disney officials say you can save as much as 40 percent at more than 100 restaurants and quick-food places throughout the resort.

Visit http://www.disneyworld.com or http://www.disneyland.com for details.

There's one drawback: If you have any junior foodies under 10 in the group, they'll be limited to the kids' menus. The other drawback: It seems so many people are opting for the dining plan that reservations are needed. Remember, you are really booking a ''priority seating'' time, which means you may need to wait when you arrive, as we did several times. It's always good to get there a little early, especially with hungry kids in tow.

See you at the Castle. I'll be the one chatting up Cinderella.

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Catering to kids, Disney style

AP - Disney, of course, means children. And so Disney has plenty to do onboard for kids of all ages.

The Oceaneer Club, for kids 3 to 7, is a playroom designed like Captain Hook's ship, filled with soft, climbable sculptures. Also featured are puppet shows, storytelling and singalongs.

Children must be signed in and out by their parents, and they need to be toilet-trained for this program.

The Oceaneer Lab (ages 8 to 12) is an interactive playroom with a giant video wall, music-listening rooms, and flat-screen computers with software. Activities include making TV shows and radio commercials, brainteasers and scientific creations.

On Disney Magic, kids also can "take command" of the ship in Ocean Quest, a scaled replica of the bridge. Kids can sign in and out at their parents' discretion. Parents are provided with a pager when dropping off children 12 and younger at any of the centers.

On Disney Magic, teenagers hang out at the Stack, a teen-only lounge area with a dance floor, Internet cafe, big-screen plasma TV and video games.

And for kids of all ages, there are also scheduled opportunities onboard to meet characters such as Mickey and Cinderella.

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Star Wars Weekends at Disney's Hollywood Studios

Theme Park Rangers - Something's amiss at Disney's Hollywood Studios when Imperial Stormtroopers bark at guests from perches above the turnstiles. But the faux menace of the white-armored warriors is one of the ways that even casual fans can enjoy Star Wars Weekends.

To be sure, there are more folks sporting cloaks and light sabers during the event. It's like Halloween in that way, some guests with costumes just as elaborate as the official ones worn by cast members. Some of the amateurs look overly pleased with themselves, yet if you go with the flow, soon you'll be saying everyday theme-park lines such as "The Force was not with us at Toy Story Mania" in your best, breathy James Earl Jones voice.

Another obvious crowd-pleaser is the daily motorcade, which begins at 11:40 a.m. It's fronted by a float with four Disney characters — Mickey, Minnie, Donald and Goofy — in Star Wars gear, but the rest of the parade is the serious business of actors and other creatures from the films. Mighty memorable are the scores of Stormtroopers, but many other characters interact with guests lining the street. This is especially thrilling for little kids. A young boy near me excitedly identified and waved to Boba Fett but cutely misfired in referring to R2-D2 as "E.T." Grown-ups chuckle at Chewbacca and the climactic appearance of Darth Vader.

Each weekend of Star Wars Weekends — which runs Fridays, Saturdays and Sundays through the end of June — spotlights actors from the films. Aside from motorcade duties, they participate in autograph signings and a talk show that includes questions from the audience. (This weekend features Amy Allen, who played Aayla Secura in the last two movies, and Matthew Wood, who was General Grievous in Episode III — Revenge of the Sith.)

The talk show and a presentation called "Behind the Force" are conducted in the new structure in the Streets of America section. Disney is calling this the Premiere Theater, but you may think of it as the place where the "Hunchback" show used to be, tucked behind the San Francisco street scene.

The Premiere still has that new-theater smell to it. Frankly, it's nicer and more comfortable than I anticipated: 15 rows of chairback seating (plus several bleachers) arched toward a stage at a gentle slope. And the air-conditioning is a step up from the open-air Hunchback days. Capacity is more than 1,100 people, so expect to see it in conjunction with Super Soap Weekend and Night of Joy, which moves to Hollywood Studios from the Magic Kingdom this fall.

A segment of "Behind the Force" in the Premiere features clips from Star Wars: The Clone Wars, an animated feature film set to debut in theaters this August. We're told that the film's look was influenced by anime, Japanese comics and a 1960s British TV show that was performed with marionettes. (Clone Wars director Dave Filoni will be a special Star Wars Weekends participant June 27-29.)

Later, guests are introduced to a "live" version of a new animated character from Clone Wars. In person, Ahsoka Tano yields a mean light saber, and in the film, she is voiced by Orlando's Ashley Drane. Ahsoka also does meet-and-greets in the theme park during Star Wars Weekends.

Autographs remain a mainstay, and the Star Wars characters are scattered across half of the park, usually with creative backdrops from the movies to enhance the photo opportunities. Still, it's a bit odd to watch Vader raise up a kids' autograph book and sign — just like Goofy does.

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Tourist Robbed At Hotel Near Disney

Local6 - A woman on her first vacation with her children was attacked and robbed at a popular hotel near Walt Disney World.

Investigators said Lorraine Ott was taking money out of a lobby ATM at the Royal Plaza Hotel in Lake Buena Vista when she was robbed.

"I have this knot in my stomach that just won't go away," Ott said. "To think I'd take my family on our first vacation and have this happen. I'm nervous. I have two kids here with me and I'm just nervous to walk around." Ott said she had just exited a taxi cab when she was pushed and then attacked by the culprit.

She said there was no hotel security around during the attack.

The taxi cab driver told Local 6's Erik von Ancken that he thinks the culprit was watching the hotel before the robbery.

Sheriff's deputies are searching for a 2001 silver Honda sedan in connection with the robbery.

Anyone with information about the case is urged to call Crimeline at 800-423-TIPS

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WALL-E World

Boston Globe - Rockport native Andrew Stanton's part in Pixar has helped push the boundaries of animation and shape a new film landscape.

Andrew Stanton started at Pixar Animation Studios in its single-digit days - not revenues, personnel. Eighteen years ago, he was the second animator and ninth employee hired there. Since then, as writer, director, or executive producer, he's had a hand in "Toy Story," "A Bug's Life," "Toy Story 2," "Monsters, Inc.," "Finding Nemo," and "Ratatouille."

"Nemo," which Stanton co-wrote and directed, won an Oscar for best animated feature in 2004. It remains Pixar's biggest-grossing release. Stanton co-wrote and directed the studio's latest feature, "WALL-E," which opens Friday.

None of that might have happened if a folder in the office of Stanton's Rockport High School guidance counselor had been a different color.

"I was always that kid in school that could draw, but really didn't take school too seriously," Stanton said on a visit to Boston earlier this month. He did take the movies seriously, though, watching them "chopped up on channels 38 and 56" and going every week to Rockport's Little Art Cinema. (Stanton eventually worked there as an usher.)

"I saw a hot fluorescent-orange binder in the guidance counselor's office and I pulled it out and it was for CalArts. Complete luck that I found that brochure because once I found out there was a school started by that taught you how to animate, I was hooked."

Stanton, a boyish-looking 42, has made the most of being hooked. Enthusiastic and personable, he clearly loves what he does. Working at Pixar, he says, is "like working with a team training for the Olympics. It is the best of the best. Everybody is Type A. The reason it's so crazy and fun is because, left to our own devices, we'd probably kill each other, trying to work so hard."

Of course, there's Type A - and there's Type A with a smile. That's Stanton. Sunny, expansive, ebullient, he's as happy to discuss the Celtics or Pink Floyd as he is his favorite animated character. That would be Shere Khan, the menacing tiger from Disney's "The Jungle Book." ("It was probably the closest, most symbiotic relationship between a voice actor's voice [George Sanders's] and the character design. It really looks like that voice is coming out of that character.")

Stanton is no less happy to discuss "WALL-E." The film concerns the title character, a lonely waste-disposal robot, who goes about his business on a depopulated Earth in the distant future. The idea for the character first came to Stanton 14 years ago, though he didn't return to it until 2002.

"He was the ultimate definition in futility," Stanton says, "a character doing the same thing for centuries, not knowing it was a waste of time and he could have stopped a long time ago. I just thought that was so sad. I couldn't think of a more lonely situation. I just wanted to make that guy's life better.

"You work so hard trying to make any character in a story compelling. When you can think of a character, before you've even named it or you even know what the story's going to be, and you already care about it, then there's something there worth digging for. That's why I couldn't put him out of my mind even though he was just a half-thought in '94."

A homely character engaged in a futile task in a dystopian future sounds more like Samuel Beckett than Pixar. Yet such assumptions can be deceiving, argues David A. Price, author of the recently published "The Pixar Touch: The Making of a Company."

"Andrew Stanton is interesting because he's an animation director who's very willing to embrace darkness," says Price in a telephone interview. "You saw that in 'Finding Nemo,' with a father looking for his last surviving child. You can't get much more bleak than that. You see that also in 'WALL-E,' with its apocalyptic future. But in that sense, that unexpectedness is in the Pixar tradition - if maybe a little more adult in its perspective.

"Take 'Ratatouille.' A story about a rat who's a chef in a fancy restaurant in Paris? That is not a conventionally appealing situation, by any means. But look how it turned out."

Asked if "WALL-E" marks a departure for Pixar, Stanton suggests something slightly different.

"I think it's an expansion. I guess that's a better word. In our minds, that's what 'Toy Story' was, an expansion. Everyone got so seduced by the computer-graphics aspect. But, frankly, we spent 90 percent of our time worrying about making a different story, with a different kind of feel and attack. That's what we're most proud of, and have been since the day we did 'Toy Story.' I loved that it broke open the sort of unnecessary box that animation had been put in: 'Oh, it has to be a musical. Oh, it has to be a fairy tale.' No it doesn't. It's a movie; it can be whatever it wants to be. I don't expect, when I see live action, that it has to have a cowboy, that it has to have a car chase. Why would I think that about animation? . . .

"We loved pushing the boundaries with 'Toy Story.' But that's just one more place you could go. So I feel that, over time, even though we've opened the palette, it's still so much wider. You know, these things take four years to make. So why shouldn't every movie be trying to push it more to the tastes of the director who's making it so it's more an artistic vision? It's not a corporate thing."

"Corporate thing" has a certain resonance at Pixar these days. Disney, Pixar's distributor, bought the company outright in 2006. Stanton insists the change in ownership has had no discernible effect on Pixar artistically.

"Part of the deal was they would not change how we work," Stanton says, "because they understood that's what they're buying. So they're not stupid or at least, thank God, [Disney president and CEO] Bob Iger isn't stupid, nor is [Disney Studios chairman] Dick Cook. They basically said, 'You know what, whatever it is you guys do is what we want.' So we said, 'Well, this is what we do. So don't change it, and you can get it.' It doesn't take rocket science. It takes restraint and lack of hubris to stick to that. And so far so good."

Stanton's next project, an adaptation of Edgar Rice Burroughs's classic sci-fi/fantasy novel "John Carter of Mars," will be an animated feature. Beyond that, though - speaking of expansions - would he be interested in live action?

"Sure," he says. "I had to do a little bit of live action on this film. And I loved it, I loved it! It was so spontaneous. We got together. We put the lights up. The actor came in. The makeup went on. We shot it. We were done - in the same day. I'm like, oh my gosh, what a concept! Because for us it takes weeks to months to do a shot. So I definitely got a little of the bug."

Weeks and months for single shots means that Stanton's projects take a very long time. The release date of "John Carter of Mars" is 2012. Stanton says he's gotten used to working on a four-year cycle.

"I rely on that now," he admits. "I still work as fast as I freaking can. I have a motto: Be wrong as fast as you can. Which allows me to know that I'm just going to make a lot of mistakes, that it's expected. It's part of the process. But as long as I do it really fast I'm buying time on the back end to solve whatever I do wrong. So I rely on four years. I've never gotten anything right in under two years."

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Indian kids to attend Disney's education series

Hindustan Times - Eleven groups of Indian school students will fly to the United States from this summer to see Disney's magic.

This will be the first time that the students will participate in the numerous educational offerings of Disney Youth Education Series (YES) at the Walt Disney World Resort. The 11 school groups represent Amritsar, Phagwara, Jalandhar, New Delhi and Surat.

Some of the programs the groups will enjoy include "Disney Production Arts and Sciences" which demonstrates the art of movie making from storyboarding to marketing a production; "Disney Animation Magic" where students learn the history of animation and the impact that Walt Disney had on the medium.

"Dynamics of Technology" shows how technology has advanced society, and "Properties of Motion: Energy and Waves" will explain how visual effects are used in Disney attractions. "Ocean Discoveries," "Making Waves with a Marine Career," and "Disney Leadership Excellence," are also part of the groups' itineraries.

Traditionally, travel agencies from the region offered student packages to the Northeast and California. With the increased demand for specialized trips to Florida, Smithsonian Travel in New Delhi worked with Receptively Yours travel in Ocoee to create packages for Central Florida.

The packages include several days at the Walt Disney World Resort, including a minimum of two Disney YES programs. Disney YES areas of study include physical and natural science, culture and leadership, art, humanities and history.

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